Ok guys,
As i said before i have a few ideas about Cubes, and i got a chance today to put those ideas into motion.
What i have done is given the Cube two "layers".
I have created a simple cube and then removed sections of it and with what was left i did some random beveling of the left over sections, (when i say random beveling i meant in height"),
The second cube is just a simple cube about 15% smaller than the larger outer one.
For textures i used a screencap of a cube from voyager and then edited it as needed and applied it to the outer layer.
For the inner layer i made my own little simple Borg texture which brings life to the mesh i think, The inner mesh has the Green glows/Alpha which makes it alot more realistic than the usual 1 model with a few textures applied,
I have tested her out in game and i must say the effect really makes it seem like a cube straight out of the show,
Here is a render of it and ill post some in game eye candy a little later on, i still have a few ideas i want to try out  

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I dunno if we will use my version or JB's version, I guess its up to him or which one you guys like better.
Anyway, Enjoy!