Author Topic: Star Trek Online thread  (Read 614277 times)

Offline JimmyB76

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Re: Star Trek Online thread
« Reply #60 on: July 28, 2008, 10:25:54 AM »
^^^ what he said lol

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #61 on: July 28, 2008, 11:00:39 AM »
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.
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Offline blaXXer

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Re: Star Trek Online thread
« Reply #62 on: July 28, 2008, 11:25:22 AM »
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.

The only thing the actually *can* do is milk an old cocept with new window ressing. I seriously doubt ST:O will be much different.

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Offline ChronowerX_GT

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Re: Star Trek Online thread
« Reply #63 on: July 28, 2008, 11:42:43 AM »
The sad thing is that this is what they were going for at first. Why change it from that to this?


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Offline henrie85

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Re: Star Trek Online thread
« Reply #64 on: July 28, 2008, 04:43:49 PM »
The sad thing is that this is what they were going for at first. Why change it from that to this?

you get all does nice screen shot but we dont see a bridge yet :(

Offline MLeo

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Re: Star Trek Online thread
« Reply #65 on: July 28, 2008, 05:54:28 PM »
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.
From what I've seen from Cryptic, they only "mod" as it were. They change the resources (text/models/textures/quest titles) and sell it as a new game. That ought to keep the costs down for when it comes to servers.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline undedavenger

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Re: Star Trek Online thread
« Reply #66 on: July 28, 2008, 07:41:24 PM »
To be fair, I say let 'em make it. It don't cost us anything if it sucks. On the other hand, if it turns out to be a true gem, we're all lucky. Maybe if it flops, they'll make us a new BC or Armada game...
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Offline Kirk

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Re: Star Trek Online thread
« Reply #67 on: July 28, 2008, 09:53:14 PM »
Or if it flops, they decide Trek gaming isn't worth it anymore. :wink:

Offline blaXXer

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Re: Star Trek Online thread
« Reply #68 on: July 29, 2008, 03:09:13 AM »
To be fair, I say let 'em make it. It don't cost us anything if it sucks. On the other hand, if it turns out to be a true gem, we're all lucky. Maybe if it flops, they'll make us a new BC or Armada game...

Yeah, dream on. As long as they can sell their crap to only a fraction of Trek gamers, they will conntinue to do so.

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Offline ChronowerX_GT

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Re: Star Trek Online thread
« Reply #69 on: July 29, 2008, 05:44:25 AM »
Or if it flops, they decide Trek gaming isn't worth it anymore. :wink:

Some game dev need to take a look at BC Files. Then tell me people don't want trek gaming.


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Offline blaXXer

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Re: Star Trek Online thread
« Reply #70 on: July 29, 2008, 06:43:41 AM »
yeah, well, obvisously the devs aint gettin' it.

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Offline MLeo

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Re: Star Trek Online thread
« Reply #71 on: July 29, 2008, 06:45:35 AM »
Yeah, well, it isn't the devs decision at all. ;)


I don't particulary think that "just" BCFiles is a good idea as a showcase of how awsome we would find it. Rather, I think that they ought to look at the features the original devs didn't even think of, and somehow made it into the game, and that we would just like a shell to work from. But an updated shell.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline SimRex

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Re: Star Trek Online thread
« Reply #72 on: July 29, 2008, 07:46:58 AM »
Yeah, well, it isn't the devs decision at all. ;)


I don't particulary think that "just" BCFiles is a good idea as a showcase of how awsome we would find it. Rather, I think that they ought to look at the features the original devs didn't even think of, and somehow made it into the game, and that we would just like a shell to work from. But an updated shell.

If you can convince a publisher that > 2,000,000 people will pay for a "shell", I'm sure they'd happily spend the necessary millions of dollars to create it and licence the Star Trek name... 

Also - How do you know the original devs didn't think of anything the community has already done?  They were creative people by profession!  I don't think the community has done anything that someone, at some stage in development, wouldn't have already considered.  The difference is, the community has had more manpower and time to implement new features, and 6 years of working with a completed game engine.  The original devs had about 3 years (exceeding their original deadlines!) and were developing the engine as they went.  Cut them some slack already :P

Offline MLeo

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Re: Star Trek Online thread
« Reply #73 on: July 29, 2008, 08:04:38 AM »
Well, they considerd stuff like MVAM as "impossible", maybe they meant for their deadlines, but we don't know, so I like to say "impossible" as in "we can't do it, at all". ;)

I think that 2 million, in current "climes" is a bit too low. :(
Everything seems to need a movie backing it.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline SimRex

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Re: Star Trek Online thread
« Reply #74 on: July 29, 2008, 08:42:36 AM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

Offline Villain

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Re: Star Trek Online thread
« Reply #75 on: July 29, 2008, 08:46:21 AM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.


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Offline MLeo

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Re: Star Trek Online thread
« Reply #76 on: July 29, 2008, 08:51:55 AM »
Yes, but those type of games aren't that moddable.
See the Transformers game.
Actually, I ought to check that out first.
But it's not as easily modded as BC.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline ChronowerX_GT

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Re: Star Trek Online thread
« Reply #77 on: July 29, 2008, 01:25:56 PM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline MLeo

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Re: Star Trek Online thread
« Reply #78 on: July 29, 2008, 06:43:00 PM »
I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Huh? How are you going to mod a game on the console?


Oooohhhh, you don't mean the practically boundless modding potention that is BC at it's core..... :P
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline ChronowerX_GT

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Re: Star Trek Online thread
« Reply #79 on: July 29, 2008, 06:50:20 PM »
I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Huh? How are you going to mod a game on the console?


Oooohhhh, you don't mean the practically boundless modding potention that is BC at it's core..... :P

I just mean that it would be really good to fly a ship using the PS3's Six Axis controller.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...