I have to admit that i neglected this ship the last few months, but
I get back to it  

I finished the textures and ported the ship to max for lightmapping!
Also, I spend some polys to round some edges. The polycount climbed
a bit, but with 6,7k triangles the Theseus is still relative low poly 

I also work atm on a little variant of the Theseus without the big
cut in on the top saucer. This will be just a variant, no refit, that
means, beside the cut in, the changes will be mainly on the hp, and
not that much on the model itself or the textures.
Enjoy the pics 
 Images removed. See last page for latest images
Images removed. See last page for latest images