Author Topic: dyson sphere  (Read 7001 times)

Offline El

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Re: dyson sphere
« Reply #20 on: May 12, 2008, 05:05:20 PM »
Just consider how vast a dyson sphere is, its not the size of a planet or a sun, or even a borg transwarp hub.

Its the size of the earth's orbit around the sun, although there's no reason it couldn't be bigger.

This is thousands if not millions of times bigger than a transwarp hub!

Offline blaXXer

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Re: dyson sphere
« Reply #21 on: May 12, 2008, 05:17:13 PM »
An idea would be to use the sphere as a system backdrop and then, where the entrance ought to me, have some kind of an invisible 'wormhole' a la DS9 FX that transports you into yet another system whose starscape is essentially a inside-the-sphere texture...

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Offline Vanguard

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Re: dyson sphere
« Reply #22 on: May 12, 2008, 05:18:16 PM »
Thats an idea, or we could just use a planet and make everything else in the game really small  =P

Offline Aeries

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Re: dyson sphere
« Reply #23 on: May 12, 2008, 05:19:57 PM »
Blaxxer, nice idea...

Offline MLeo

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Re: dyson sphere
« Reply #24 on: May 12, 2008, 05:23:29 PM »
Blaxxers idea is the only one that could possibly work.


And making everything small doesn't help, not much anyway, you still hit the same restriction problems (as in, how can you place everything at such vast differences without loosing precision).
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Offline lint

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Re: dyson sphere
« Reply #25 on: May 12, 2008, 05:27:23 PM »
i honestly think the time to build and texture a sphere plus all the scripting you would have to do is a lot of effort for something people would get sick of using maybe once or twice.

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Re: dyson sphere
« Reply #26 on: May 12, 2008, 05:32:10 PM »
i honestly think the time to build and texture a sphere plus all the scripting you would have to do is a lot of effort for something people would get sick of using maybe once or twice.
a sad but true point there

Offline JimmyB76

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Re: dyson sphere
« Reply #27 on: May 12, 2008, 06:12:29 PM »
that's what my thoughts were about it...  it would be cool and all, i guess; but the effort factor far outweighs the cool factor in this instance, IMO...

Offline blaXXer

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Re: dyson sphere
« Reply #28 on: May 12, 2008, 08:36:36 PM »
i honestly think the time to build and texture a sphere plus all the scripting you would have to do is a lot of effort for something people would get sick of using maybe once or twice.

Meh, with face-mapping and some tileable textures you could do it in no time, actually.

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Offline cordanilus

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Re: dyson sphere
« Reply #29 on: May 12, 2008, 09:35:43 PM »
Lol, I was curious...

It's Earth...but 11 million kilometers away. :D

Edit:
I forgot, it's 1.2 million times bigger then the original model I made for it.

Offline limey BSc.

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Re: dyson sphere
« Reply #30 on: May 12, 2008, 09:44:50 PM »
So how big does that make it?
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Offline cordanilus

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Re: dyson sphere
« Reply #31 on: May 12, 2008, 10:03:05 PM »
So how big does that make it?

Somewhere around 144,000 kilometer diameter.  I hope I got the math right...maybe...maybe not.

Edit:
Made a mistake in my math.  lol  It's corrected.

Edit #2:
He he he.  I made it to 3.36 billion km diameter.  I tried doubling that but then bc wouldn't load the system.  No crashing, just won't load the system.  Okay, I think my curiosity is fullfilled. :D

Offline Technerd89

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Re: dyson sphere
« Reply #32 on: May 12, 2008, 10:49:11 PM »
mleo why are you spoiling their fun? impracticalities aside, whos to say they shouldnt try? everything in BC is underscaled anyway...

Offline limey BSc.

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Re: dyson sphere
« Reply #33 on: May 12, 2008, 10:49:46 PM »
Just did the math. What cord managed to get in then was a little under the distance from the Sun to Neptune, meaning that a Dyson Sphere is do-able!
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Offline WileyCoyote

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Re: dyson sphere
« Reply #34 on: May 12, 2008, 11:36:22 PM »
 :shock:That is a big planet.
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Offline Kirk

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Re: dyson sphere
« Reply #35 on: May 13, 2008, 12:11:01 AM »
:shock: That is a big planet.
Agreed, overpopulation is history.

Offline lint

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Re: dyson sphere
« Reply #36 on: May 13, 2008, 03:39:48 AM »
i honestly think the time to build and texture a sphere plus all the scripting you would have to do is a lot of effort for something people would get sick of using maybe once or twice.

Meh, with face-mapping and some tileable textures you could do it in no time, actually.

maybe i wasn't clear enough, Mapping and texturing would take some effort if you didn't want it to look like a poorly done borg cube with severely repetitive textures when you got at a close distance to it,  :lol:

Offline blaXXer

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Re: dyson sphere
« Reply #37 on: May 13, 2008, 05:20:16 AM »
i honestly think the time to build and texture a sphere plus all the scripting you would have to do is a lot of effort for something people would get sick of using maybe once or twice.

Not really, only for the area where the entrance is supposed to be located ;)

Meh, with face-mapping and some tileable textures you could do it in no time, actually.

maybe i wasn't clear enough, Mapping and texturing would take some effort if you didn't want it to look like a poorly done borg cube with severely repetitive textures when you got at a close distance to it,  :lol:

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Offline Vortex

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Re: dyson sphere
« Reply #38 on: May 13, 2008, 06:47:32 AM »
Cord, you just solved the problem of over-population, make Earth bigger to get more land mass. :P

Offline henrie85

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Re: dyson sphere
« Reply #39 on: May 13, 2008, 07:17:20 AM »
Just consider how vast a dyson sphere is, its not the size of a planet or a sun, or even a borg transwarp hub.

Its the size of the earth's orbit around the sun, although there's no reason it couldn't be bigger.

This is thousands if not millions of times bigger than a transwarp hub!
its size would be about earth orbit around the sun