Author Topic: A little treat for debugging excalibur!  (Read 1649 times)

Offline LJ

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A little treat for debugging excalibur!
« on: July 11, 2008, 08:11:41 PM »
The option to reload the scripting engine if it screws up when the initial scripts load. :-)  lol


Offline Kirk

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Re: A little treat for debugging excalibur!
« Reply #1 on: July 11, 2008, 08:13:15 PM »
:argh: Tease (wants for BC)

Offline MLeo

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Re: A little treat for debugging excalibur!
« Reply #2 on: July 12, 2008, 11:22:37 AM »
*Splitted topic to: http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441*

That's quite a Debug feature, assuming loading background resources (such as the window) takes more time than reloading the scripting context.

Maybe I'm thinking to much from a BC standpoint (which could most certainly take a more robustness approach), but things like Foundation can be "reloaded" (fix the faulty first, then remove that module).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.