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A little treat for debugging excalibur!
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Topic: A little treat for debugging excalibur! (Read 1654 times)
LJ
Retired Staff
Posts: 1661
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A little treat for debugging excalibur!
«
on:
July 11, 2008, 08:11:41 PM »
The option to reload the scripting engine if it screws up when the initial scripts load. :-) lol
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Kirk
Posts: 1438
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Re: A little treat for debugging excalibur!
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Reply #1 on:
July 11, 2008, 08:13:15 PM »
:argh: Tease (wants for BC)
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MLeo
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Software Simian
Re: A little treat for debugging excalibur!
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Reply #2 on:
July 12, 2008, 11:22:37 AM »
*Splitted topic to:
http://bc-central.net/forums/index.php/topic,3880.msg75441.html#msg75441
*
That's quite a Debug feature, assuming loading background resources (such as the window) takes more time than reloading the scripting context.
Maybe I'm thinking to much from a BC standpoint (which could most certainly take a more robustness approach), but things like Foundation can be "reloaded" (fix the faulty first, then remove that module).
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I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
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A little treat for debugging excalibur!