Author Topic: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)  (Read 28173 times)

Offline ChronowerX_GT

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Sorry ppl, Baz isn't doing a new bridge, he's going to do all the other parts like the corridors and engine room and then add it to the bridge i'm working on. Of course it won't be able to run in BC. I'm still doing the yoh bridge to release though. I done some work when I was in Wales so i'll get some screenshots later and show them to you. Still, can't cut the hole out of the viewscreen.


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Offline ChronowerX_GT

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Not a big update, but i've canonised (is that a word?) the tactical station so it's like the communications station and parts of the ceiling are now the right colour. Without internet access in wales I couldn't get any reference pics to do more work.

Edit: I know the sides of the consoles arn't canon. I'll fix that shortly.


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Offline ChronowerX_GT

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It turns out that the stations at the side of the bridge are way out. That's why the front of the bridge looks too small. So i'm going to re-do all that and then i'll post some pics of before and after.

EDIT: Actually, it looks like i'll have to do pretty much the entire front half of the bridge again.


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Offline Mark

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It turns out that the stations at the side of the bridge are way out. That's why the front of the bridge looks too small. So i'm going to re-do all that and then i'll post some pics of before and after.

EDIT: Actually, it looks like i'll have to do pretty much the entire front half of the bridge again.

hmm there comes a point when you need to draw a line... you started off just wanting to make a damaged version of the bridge, you are now rebuilding half of it from scratch.

You are welcome to do whatever you want, but try to ask if its strictly necessary and if you will be able to finish what you start.

Offline ChronowerX_GT

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It turns out that the stations at the side of the bridge are way out. That's why the front of the bridge looks too small. So i'm going to re-do all that and then i'll post some pics of before and after.

EDIT: Actually, it looks like i'll have to do pretty much the entire front half of the bridge again.

hmm there comes a point when you need to draw a line... you started off just wanting to make a damaged version of the bridge, you are now rebuilding half of it from scratch.

You are welcome to do whatever you want, but try to ask if its strictly necessary and if you will be able to finish what you start.

I admit that the subject has changed focus, so I think I should rename the thread. The bridge how it was, was still very close to canon but this is also giving me valuable modding skills in Max since i'm new to it. Most of the middle and rear of the bridge is 100% canon it's just the side stations were too long so the wall inbetween them and the viewscreen was too short which made the bridge it's self look to small. Perhaps rebuild is too strong of a word since i'll just alter the existing walls so they are a bit longer. I wouldn't really bother changing it since it's a small inconsistancy but since it throws off the main part of the bridge (the viewscreen) it makes sense to alter it so that people won't notice.

Sorry Mark, and the 3rd era team, I didn't meant to alter so much it's just sometimes i'm a bit of a perfectionist.


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Offline Mark

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #65 on: August 05, 2008, 06:18:48 AM »
I have absolutely no problem with you improving what is available for people - my intention is not to stop you bettering what we have done.

I just wanted to point out that if your intention was just to do the Year of Hell version then you need to avoid big distractions (possibly like this), I know how easy it is to get caught by non-canon parts of bridges - but the time you spend has to be weighed against its value to the project.

Offline ChronowerX_GT

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #66 on: August 05, 2008, 06:23:41 AM »
I totally understand what you mean. This project though has kinda merged with baz1701's Voyager interior that he's going to do. When i've finished this bridge at day 0 i'll then send him the bridge to intergrate into his. Hopefully I can get most of the work done in the next couple of days and then get back on track with doing a YOH bridge.


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Offline ChronowerX_GT

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #67 on: August 05, 2008, 05:08:14 PM »
Well, i've taken Mark's advice and i've stopped being so canon with it. So, i've left the sides pretty much as they were (mesh wise) and just gave them a retexture. I've also changed the colour of the chairs so that they're more canon.


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Offline ChronowerX_GT

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yes, we didnt actually move the viewscreen from v1 to v3 because its cut into the wall, and I didnt want to mess up the mapping... looking at it now I could fix it in 2 mins but back then was a different story.

I didnt store the unwraps since i just render them as i need them... if you let me know which objects you could use them for i might have time to oblige.

BTW, i already did a mauve version of that front wall, canon to s1 - s3.. you can have it if you want.

Hey Mark, you said that you might be able to help with some UV's. I'm a bit stuck with the lights near the top. Only half of them show. Could you please help me with it?


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Offline FourChan

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #69 on: August 18, 2008, 12:12:14 AM »
Nice, I love the way it's coming along, Small off topic, I was wondering if anyone was gonna do the Enterprise Nemesis Bridge where it gets all blown apart, would be sweet if you could have two sets of Bridges, so if your ship gets 50% damaged it goes all to hell lol

Offline Mark

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yes, we didnt actually move the viewscreen from v1 to v3 because its cut into the wall, and I didnt want to mess up the mapping... looking at it now I could fix it in 2 mins but back then was a different story.

I didnt store the unwraps since i just render them as i need them... if you let me know which objects you could use them for i might have time to oblige.

BTW, i already did a mauve version of that front wall, canon to s1 - s3.. you can have it if you want.

Hey Mark, you said that you might be able to help with some UV's. I'm a bit stuck with the lights near the top. Only half of them show. Could you please help me with it?

I think those lights were mapped onto seperate faces that were simply placed infront of the main roof - you might have deleted some accidently.

Offline ChronowerX_GT

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yes, we didnt actually move the viewscreen from v1 to v3 because its cut into the wall, and I didnt want to mess up the mapping... looking at it now I could fix it in 2 mins but back then was a different story.

I didnt store the unwraps since i just render them as i need them... if you let me know which objects you could use them for i might have time to oblige.

BTW, i already did a mauve version of that front wall, canon to s1 - s3.. you can have it if you want.

Hey Mark, you said that you might be able to help with some UV's. I'm a bit stuck with the lights near the top. Only half of them show. Could you please help me with it?

I think those lights were mapped onto seperate faces that were simply placed infront of the main roof - you might have deleted some accidently.

Right, I'll have to add them back in. I'd of been done if all the textures shown properly when I imported the bridge into Max. Now I just really want to start making this into YOH. :( It's a good job that I took Marks advice and not alter everything :D


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Offline Mark

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It's a good job that I took Marks advice and not alter everything :D

heh, i almost rebuilt the entire NX bridge last week :P

Offline Villain

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It's a good job that I took Marks advice and not alter everything :D

heh, i almost rebuilt the entire NX bridge last week :P

And we're grateful.

Can't wait for the YOH bridge, from what I see it looks perfect.


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
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Offline Aeries

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It's a good job that I took Marks advice and not alter everything :D

heh, i almost rebuilt the entire NX bridge last week :P

Awww, come ooonnn... rebuilding it nineteen times wouldn't hurt, aye?  :P
Heh, I kid ya dude. :)

Lukerobin, Or Chronowerx, or whatever you'd like me to call ya now [lol], good work so far. :D


Offline ChronowerX_GT

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Lukerobin, Or Chronowerx, or whatever you'd like me to call ya now [lol], good work so far. :D



Any lol. Or just Luke.


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Offline baz1701

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #76 on: August 22, 2008, 04:27:54 AM »
Hi all back from my hols, but will need a week to clear my back log before I can start work on the Voy interior for Luke to smash up
Whatever knocks us back, can only make us stronger.

Offline ChronowerX_GT

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #77 on: August 22, 2008, 08:01:37 AM »
Ok, I'll carry on with the bridge when you are ready. In the meantime, i'll finish off the Avenger.


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Offline baz1701

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Re: Year Of Hell Bridge Pack (6 versions) WIP- Tweaking the mesh
« Reply #78 on: August 26, 2008, 07:35:31 AM »
I'm going to start work on this project next week but I have no ref source for Voyager. Is there any website with the ships details or can someone send me any ref pics or drawings. For this project I will only be doing cannon rooms and nothing made up as I did for the TMP set.
Whatever knocks us back, can only make us stronger.

Offline ChronowerX_GT

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Having a smoking section in a restaurant is kinda like having a peeing section in a pool...