A texturing question for Wiley, if I may? Wiley, is it possible to work the textures so the aztec patterns aren't overtly visible, but make them really come out in the specular maps, ie. DJ's Galaxies? I think that would be really cool, though I have no idea how easy or hard that kind of thing is to pull off.
Also, I do apologize if this seems like badgering or anything of the sort Jimmy, I'm just curious as to whether it can be achieved or not.