Author Topic: WileyCoyote's WIPs - Continues to Lurk Around  (Read 620530 times)

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #880 on: April 16, 2009, 10:13:51 AM »
As of 4/16, I am putting hold on all of my ships.  Recently, my computer was having some issues with pop-ups, and I somehow revieved some trojan viruses- making the popups.  The weirdest thing was that Norton Antivirus found nothing wrong, while the normal Windows Defender found them.

For my BC ships-  I had everything backed up on 3/31.  So nothing is lost.  I will get back to BC modeling once this issue has been resolved.
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Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #881 on: April 26, 2009, 08:15:05 AM »
Well, my computer problem is hopefully resolved. :) Here's a small update. The image is ingame, I just added the black bars, text and rotated the image. Enjoy. :D
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Offline thewallis

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #882 on: April 26, 2009, 09:23:46 AM »
omg... :shock: i mustsay, that only encourages me more to start modding. That looks so awsome. Cant wait buddy. looks intense.

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #883 on: April 26, 2009, 09:49:09 AM »
Quote
Cant wait buddy. looks intense.
Thanks. :) I also included low, medium, and high res textures, so that everyone can enjoy the ship, or at least blow it up.
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Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #884 on: April 26, 2009, 01:34:20 PM »
Can't wait Wiley, she's a beaut.  Glad to see you got your computer problems sorted out. :D

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Offline JimmyB76

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #885 on: April 26, 2009, 08:00:30 PM »
*offtopic cleared...  yet again*

Offline FourChan

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #886 on: April 26, 2009, 10:03:49 PM »
That's a sweet ship, they should replace the posters with your version. :)

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #887 on: April 26, 2009, 10:18:09 PM »
Quote
That's a sweet ship, they should replace the posters with your version.
I wouldn't say that quite yet. :) I saw a store display (which I put my name on) and it had high quality renders of the top and bottom angles of the Enterprise, and it was awesome.

I'm currently adding blinkers to the WCJJEnterprise hardpoint.  There will be 2 hardpoints- one plain with no slipstream, and the other has all of the bells and whistles: blinkers with slipstream.
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Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #888 on: April 26, 2009, 10:25:33 PM »
Quote
That's a sweet ship, they should replace the posters with your version.
I wouldn't say that quite yet. :) I saw a store display (which I put my name on) and it had high quality renders of the top and bottom angles of the Enterprise, and it was awesome.

I'm currently adding blinkers to the WCJJEnterprise hardpoint.  There will be 2 hardpoints- one plain with no slipstream, and the other has all of the bells and whistles: blinkers with slipstream.

Wonder what that display looks like, lol.  Back on topic, that sounds awesome!  Just FYI, there's a nav light under the shuttle bay "lip" that was seen in one of the recent clips.  And I'm guessing that what we saw in that pic you posted earlier is this ship's slipstream?

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Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #889 on: April 26, 2009, 11:58:42 PM »
Quote
Just FYI, there's a nav light under the shuttle bay "lip" that was seen in one of the recent clips.  And I'm guessing that what we saw in that pic you posted earlier is this ship's slipstream?
I added the nav light. :) That is the new slipstream texture.  Here are some final pics. 8)
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Offline FarShot

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #890 on: April 27, 2009, 12:06:04 AM »
Woohoo!  Can't wait to see this baby purr! :D

Offline Aeries

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #891 on: April 27, 2009, 01:44:02 AM »
OMFG THAT IS HOT!!!

Offline szekeres2008

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #892 on: April 27, 2009, 03:27:05 AM »
 :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: You really know how to impress us, amazyng work!!!!!!!!

Offline rengers

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #893 on: April 27, 2009, 04:31:38 AM »
she looks awsome ingame :D
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Offline Billz

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #894 on: April 27, 2009, 04:39:31 AM »
Did you ever fix that annoying problem of the nacelles not damaging very well in the game?

Aside from that, looks awesome. I'm glad I got to beta test her.
Can't wait for 2014 to start.

Offline Lord Tribble

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #895 on: April 27, 2009, 05:04:07 AM »
looking good. If it's not too late, you might be able to get the proper (apparently they're from the film) weapon sounds from this video:

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #896 on: April 27, 2009, 09:19:43 AM »
I could definitely get the torpedo sfx, but they don't sound exciting enough. I'll have to wait for the movie for me to decide if I want to add a sfx addon.

Quote
Did you ever fix that annoying problem of the nacelles not damaging very well in the game?
The nacelles damage better than they did before, but they are not 100% perfect.  It's more like 80%.

I got a message from FarShot, saying that with one of the recent clips, there is more detail that I need to add- a middle spotlight behind the neck, blueish shuttlebay spotlights, and remove the spotlights on the insides of the pylons.  The nacelle pylons would require either remapping, or a complete rebuild of the pylons.
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Offline tiqhud

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #897 on: April 27, 2009, 09:46:22 AM »
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Lord Tribble

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #898 on: April 27, 2009, 09:57:19 AM »
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.

Agreed. But if you decide to change it anyway, you can get alot of good views from the model gallery on the official site (aside from the droopy nacelles that is! :lol:)

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #899 on: April 27, 2009, 01:27:57 PM »
Quote
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.
Actually, the pylon re-map texture change was easier than I thought it was.  The rest of the changes will be easy also.  All I have to do is duplicate and mirror the pylon to the other side and save.

Quote
But if you decide to change it anyway, you can get alot of good views from the model gallery on the official site
I know, and I already have it as a favorite.

Also, if anyone wondered if I was going to do a JJ Abrams Saladin class(no Kelvin refit), I already have and it damages very well.  Pics will be posted when I update the Enterprise. :)
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com