Author Topic: WileyCoyote's WIPs - Continues to Lurk Around  (Read 619282 times)

Offline NeoKaede

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1200 on: June 16, 2009, 05:26:58 PM »
I have successfully done warp-speed nacelle/bussard texture swapping, so that will be added.

I don't remember the bussard lighting up during warp, only the grills.

Offline WileyCoyote

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1201 on: June 16, 2009, 05:31:46 PM »
Quote
I don't remember the bussard lighting up during warp, only the grills.
Yes, I know. I meant that I got it to work on previous ships.
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Offline Shadowknight1

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1202 on: June 16, 2009, 07:27:52 PM »
Sounds like a winner Wiley.  I think I can finally retire Khaliban's model for good.

To Boldly Go...Again.

Offline CptBenSisko

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1203 on: June 16, 2009, 07:54:26 PM »
we can retire every Constitution Class model we have....WZ Moon, Khaliban, P81, all of them! LOL

Offline GRUNT

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1204 on: June 16, 2009, 08:08:04 PM »
Wow i though final3.jpg was a movie cap. If it wasnt for the completely black background. Great work.

Offline Nx-809

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1205 on: June 16, 2009, 08:14:22 PM »
Wiley if you can interest i have st2 enterprise phaser take from dvd because reliant megaphaser and enterprise phaser have different sounds!

Offline Darkthorne

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1206 on: June 16, 2009, 09:11:28 PM »
I have never got ID map swapping to work. The existing registries are high res.

If you want I can try to lend a hand on the ID swapping I have had some luck with it in the past.
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline WileyCoyote

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1207 on: June 17, 2009, 09:53:40 AM »
It's now ingame. To my surprise, there very little errors in the mesh, so it damages very nicely. I now got to work on speculars. Enjoy!
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Offline Vanguard

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Sorry... I'll just mop up this drool...

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Offline Shino Tenshi

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You sure this isn't just another render?  :o


Offline WileyCoyote

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Quote
You sure this isn't just another render?
That's truly ingame. I know it is awesome. It has a full botanical garden with trees and shrubs!
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Offline FarShot

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Imagine this baby epically rising up behind the Reliant... :o
Wiley, you've done so much for BC, there's no way we can give enough thanks. :)
*gives a cookie*

Offline WileyCoyote

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Quote
Wiley, you've done so much for BC, there's no way we can give enough thanks.
I just don't want BC to become one of those outdated games that nobody can play. Anyways, I'm trying to create a close-enough version of the ST2 torpedo. I already have a working version ingame basing it from from Sonic14's version. It uses the ST3 torp sfx. I love it when things work.
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Offline baz1701

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1213 on: June 17, 2009, 12:22:42 PM »
we can retire every Constitution Class model we have....WZ Moon, Khaliban, P81, all of them! LOL

Well you lot will still get my Connie as well, She'll be released in just over a week when I get back from a business trip.

Good work Wiley as usual, though the torp bay looks a little flat from the renders does it point in  the middle?
Whatever knocks us back, can only make us stronger.

Offline FarShot

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Quote
Wiley, you've done so much for BC, there's no way we can give enough thanks.
I just don't want BC to become one of those outdated games that nobody can play. Anyways, I'm trying to create a close-enough version of the ST2 torpedo. I already have a working version ingame basing it from from Sonic14's version. It uses the ST3 torp sfx. I love it when things work.

Noticed that instead of saying rising, I said resigning.  Fixed it.  Man, I'm off my game today. :lol:

Wiley, I hope that when ST-Excalibur comes out, you'll mod for both. :)

Offline FarShot

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Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
« Reply #1215 on: June 17, 2009, 12:27:05 PM »
Good work Wiley as usual, though the torp bay looks a little flat from the renders does it point in  the middle?

 :shock:  It is flat! (sounds like we're talking about something else :lol:)

Offline WileyCoyote

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It is flat! (sounds like we're talking about something else  :lol:)
No, the torpedo bay points up in the middle- look back at my previous renders.
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Offline Shadowknight1

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*gives Wiley his 301st cookie*

Absolutely fantastic work with the Enterprise.  Can't wait to blow up the Reliant with this baby.

To Boldly Go...Again.

Offline moed

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Magnificent job Wiley!

Looks awesome.

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Offline StarTrekMike

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Amazing to see this ship looking this good!

   Glad to hear that you are concentrating on making a good solid mesh...I cannot convey my relief about this thing taking damage well.

  Keep up the good work, hope to command her soon.

   Mike
I am constant as the northern star!