* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
I have successfully done warp-speed nacelle/bussard texture swapping, so that will be added.
I don't remember the bussard lighting up during warp, only the grills.
I have never got ID map swapping to work. The existing registries are high res.
You sure this isn't just another render?
Wiley, you've done so much for BC, there's no way we can give enough thanks.
we can retire every Constitution Class model we have....WZ Moon, Khaliban, P81, all of them! LOL
QuoteWiley, you've done so much for BC, there's no way we can give enough thanks.I just don't want BC to become one of those outdated games that nobody can play. Anyways, I'm trying to create a close-enough version of the ST2 torpedo. I already have a working version ingame basing it from from Sonic14's version. It uses the ST3 torp sfx. I love it when things work.
Good work Wiley as usual, though the torp bay looks a little flat from the renders does it point in the middle?
It is flat! (sounds like we're talking about something else :lol:)