* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
Quotenot to mention those running "antique" rigs (like me) cant handle all that detail....It's mainly texture detail that lags gameplay. It's always good to include 2048-res, 1042-res, and an optional 512-res textures for ships. My personal goal is to keep all of my ships below the maximum of 30k polys. It takes practice to get it to a much lower amount.
not to mention those running "antique" rigs (like me) cant handle all that detail....
I know this a bit off topic slightly ( im still a bit of a newbi ) but does anyone know if it would be possible to see the front half of the saucer section from the bridge viewscreen.
Looking at that back view, you might want to change the shape of the impulse vents. I'm pretty sure they continue the round curve at the side rather than squaring off at the tip. Those new bits in the inside of the nacelles extends further towards the back too.(Those qmx model images I posted show what I mean if that wasn't clear)Other than that, that rear shot is pure win. (cookie)
I'm now giving the mesh to Limey for cleanup.
Quote from: Lord Tribble on July 31, 2009, 01:15:39 PMLooking at that back view, you might want to change the shape of the impulse vents. I'm pretty sure they continue the round curve at the side rather than squaring off at the tip. Those new bits in the inside of the nacelles extends further towards the back too.(Those qmx model images I posted show what I mean if that wasn't clear)Other than that, that rear shot is pure win. (cookie)Actually, no they don't continue to the rim, that's one of the very very few things wrong with the QMx model. Wiley did the impulse engine just right. Though you are right about the warp vents not extending back quite far enough, that's a small thing.
I am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome
Quote from: WillDecker on July 31, 2009, 12:21:12 AMI am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome That is not possible to do in BC. I'm pretty sure...
Quote from: Kori Barnes on July 31, 2009, 03:23:56 PMQuote from: WillDecker on July 31, 2009, 12:21:12 AMI am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome That is not possible to do in BC. I'm pretty sure...It could be done with an animated texture. Instead of actually making them move, just have the seems between each piece start to glow, giving the illusion of it opening.^That's the best I can come up with.
FTech