Author Topic: Smitherine Productions Works in Progress!  (Read 201207 times)

Offline Nihilus

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Re: Smitherine Productions Works in Progress!
« Reply #800 on: December 04, 2010, 11:35:40 PM »
Eh...I wish, unfortunately I'm watching the original outtake of it instead of the new ones they have on ABC Kids (although it would be awesome to see!)

And as far as the steamrunner yeah, could be that, but I don't know, To me it just looks more brainy than brawny...

Tommy Oliver (Green & White Ranger) FTW! :D

As for the Steamrunner, to me she looked like a smaller support vessel.  I do get where she has the "Science" look, similar to the Grissom, but she has been seen once or twice at major Battles during the Dominion War so she would have to be somewhat useful in large scale engagements.

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #801 on: December 05, 2010, 01:02:59 AM »
Tommy Oliver (Green & White Ranger) FTW! :D

As for the Steamrunner, to me she looked like a smaller support vessel.  I do get where she has the "Science" look, similar to the Grissom, but she has been seen once or twice at major Battles during the Dominion War so she would have to be somewhat useful in large scale engagements.

LOL Always green!  Might post something here in a bit in the Art forum.  (If that's where it goes...)

Anyways, back on topic.  Yeah This is true.  But since this First Contact we're talking about I should take into mind that DS9 hadn't really gotten to the Dominion War just yet...

Maybe you're right on the support ship.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Starforce2

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Re: Smitherine Productions Works in Progress!
« Reply #802 on: December 05, 2010, 01:42:35 AM »
dragonzord is part of the originals. BTW, if you want some more ships like this I have some that could use retextures.

http://bridgecommander.filefront.com/file/Aquino;31173

For instance. Small support ship. I have a few that were never released. I don't know mindblips policy on alterations offhand but I'll look it up.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #803 on: December 05, 2010, 01:47:43 AM »
dragonzord is part of the originals. BTW, if you want some more ships like this I have some that could use retextures.

http://bridgecommander.filefront.com/file/Aquino;31173

For instance. Small support ship. I have a few that were never released. I don't know mindblips policy on alterations offhand but I'll look it up.

Hmmm...not bad SF2.  Hopefully you get in touch with him...

And btw, did you recieve my PM???
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Starforce2

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Re: Smitherine Productions Works in Progress!
« Reply #804 on: December 05, 2010, 01:51:47 AM »
yup. I need to migrate the bases to this computer to send them and added you to msn. Though I can't send files (or even links..they always bounce) through it but that's what gmail is for heh.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #805 on: December 05, 2010, 02:00:51 AM »
yup. I need to migrate the bases to this computer to send them and added you to msn. Though I can't send files (or even links..they always bounce) through it but that's what gmail is for heh.

Cool, as soon as I get on MSN in the morning I'll confirm and add you back!

Goodnight folks!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Nihilus

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Re: Smitherine Productions Works in Progress!
« Reply #806 on: December 05, 2010, 04:50:37 AM »
Not that I want to continue sidetracking the thread with more Power Rangers references lol, I thought you might enjoy this.  And, this is my last one.  I promise  :D


Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #807 on: December 13, 2010, 12:12:20 AM »
Ok, back on topic here :P

I've sent the Steamrunner to Starforce who's agreed to HP it as long as I help him out on a couple of surprises for the Christmas release :).  So hopefully I can get all of this finished and get everything up!

Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Nihilus

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Re: Smitherine Productions Works in Progress!
« Reply #808 on: December 13, 2010, 02:28:42 AM »
Ok, back on topic here :P

I've sent the Steamrunner to Starforce who's agreed to HP it as long as I help him out on a couple of surprises for the Christmas release :).  So hopefully I can get all of this finished and get everything up!



OOOOO,  I like Surprises  :yay:

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #809 on: December 18, 2010, 02:46:57 AM »
So, Starforce is completing my Steamrunner HP and I'm finishing up on the registries...I'm thinking five ships total.

So far I have 3

Steamrunner NCC-52130
Ironclad NCC-52131
Appalachia NCC-52136

I'm searching for other names that I can do  THIS BABY WILL BE DONE DAMNIT!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Nihilus

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Re: Smitherine Productions Works in Progress!
« Reply #810 on: December 18, 2010, 03:36:14 AM »
So, Starforce is completing my Steamrunner HP and I'm finishing up on the registries...I'm thinking five ships total.

So far I have 3

Steamrunner NCC-52130
Ironclad NCC-52131
Appalachia NCC-52136

I'm searching for other names that I can do  THIS BABY WILL BE DONE DAMNIT!

Well since you used the name Ironclad, why not name a few after some real world Ironclads?

USS Monitor NCC-52132
USS Warrior NCC-52133
USS La Gloire NCC-52134

Just throwing those out there if you want them  :D

Offline sovereign001

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Re: Smitherine Productions Works in Progress!
« Reply #811 on: December 18, 2010, 08:16:26 AM »
that steamrunner is hot!

lol, steam=hot..



fuck bad joke..


Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #812 on: December 18, 2010, 11:36:29 AM »
Well since you used the name Ironclad, why not name a few after some real world Ironclads?

USS Monitor NCC-52132
USS Warrior NCC-52133
USS La Gloire NCC-52134

Just throwing those out there if you want them  :D

Will take them actually!  It will be easy enough to fit in the registry texture :)

I'll also include an ID_glow PSD for those who want to make their own ships :)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #813 on: December 20, 2010, 04:39:29 PM »
UPDATING:

I'm gonna be zipping all my files tonight to send to SF2 so he can get everything on BCF by Christmas :).  Unfortunately the Sov pack fell through (too much time with the Steamrunner and the everything else.), but I will be releasing that New Years.

I've even added one more ship to the Steampile

U.S.S. Merrimac NCC-52135
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Starforce2

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Re: Smitherine Productions Works in Progress!
« Reply #814 on: December 20, 2010, 10:32:04 PM »
you've got file paths in the ship py files saying FCsoverign. Shouldn't they all be steamrunner?

Either way I think I'll run the beta and send it to you for final assembly. For one thing I don't use the high folder and not really sure exactly how your stuff is set up.




NEED THE TACTICAL ICON!!!!!! :readme:

I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #815 on: December 21, 2010, 11:12:03 AM »
you've got file paths in the ship py files saying FCsoverign. Shouldn't they all be steamrunner?

Either way I think I'll run the beta and send it to you for final assembly. For one thing I don't use the high folder and not really sure exactly how your stuff is set up.




NEED THE TACTICAL ICON!!!!!! :readme:



Yeah there's a reason I use a High Folder...it's because I like my things to look neat :P and not strung everywhere just in case I need to use NifSkope for the ship model file ;)

EDIT:  Oh and yes, they're supposed to read FCSteamrunner not FCSovereign!  LOL I used the FC Sovereign ship file as my basis :)

EDIT 2:  If I had used the FCAppalachia Ship File I wouldn't have this problem DAMNIT  :banghead: :banghead: :banghead:

EDIT 3:  And if this doesn't work it's because the "Multiplayer.SpeciesToShip" in the ships file is reading STEAMRUNNER.  I kept this in mind because I know a lot of people have the latest KM install (I have it installed twice, one as my mod testing grounds and the other well just regular :D)...if you don't have this, change these following codes in the ship files of each ship!

Code: [Select]
"Species": Multiplayer.SpeciesToShip.STEAMRUNNER
to

Code: [Select]
"Species": Multiplayer.SpeciesToShip.SOVEREIGN
Once you do that it should work!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #816 on: January 06, 2011, 01:18:43 PM »
Well it's back to work on the Luna.

And since I want this baby looking like the Ellory 3d model, I thought I'd make the escape pods indention on the saucer.  I may start on the catamarans soon, but as far as the bridge area, I'm doing that one poly at a time (I know time consuming and there ARE better ways of doing this, but at least with the way I'm doing it I can adjust everything by hand and I'm still making adjustments)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #817 on: January 06, 2011, 01:32:36 PM »
Well it's back to work on the Luna.

And since I want this baby looking like the Ellory 3d model, I thought I'd make the escape pods indention on the saucer.  I may start on the catamarans soon, but as far as the bridge area, I'm doing that one poly at a time (I know time consuming and there ARE better ways of doing this, but at least with the way I'm doing it I can adjust everything by hand and I'm still making adjustments)

I hate to be the bad guy, but I must say, you could probably get away with extruding all the hull pannels just like the cgi model as well... it doesn't look like it would even add much to your polycount when all is said and done. :]

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #818 on: January 06, 2011, 01:41:25 PM »
I hate to be the bad guy, but I must say, you could probably get away with extruding all the hull pannels just like the cgi model as well... it doesn't look like it would even add much to your polycount when all is said and done. :]

Yeah, but you're forgetting this is just the saucer :P I haven't started on the secondary hull just yet however, I plan on just texturing the hull panels.  I don't want it going too much above 15k.  Low poly (but higher than what we've got), high textures.  That's my plan for this one :D

(However I might release this for the NFX Model viewer (once I get a better graphics card and or computer), and if I do that they'll be raised do to good bumping!)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #819 on: January 08, 2011, 12:47:47 PM »
(However I might release this for the NFX Model viewer (once I get a better graphics card and or computer), and if I do that they'll be raised do to good bumping!)

I guess that could work. I dunno though, because the sheer epic size of the pannels and just how high they're actually extruded seems a bit much for a bump map to be very effective at emulating... Just a thought, anyways. Though with the overall shape of the Luna being pretty blocky, I'd say it would actually be pretty hard to exceed the 13 or 14k mark. Juuuuuuust my two cents. :3

Edit: Also, cookie for starting this beast.