I was trying to make DJ's Galaxy's Stardrive switch to the Early TNG bridge when I MVAM, but I can't get the ship specific bridge plugin to work, the bridge just stays the same one I started on. I've don't stuff like this a couple times before, but I can't seem to get this one to work
import Foundation
import App
Foundation.SoundDef("sfx/Weapons/PPhaser.wav", "PPhaser", 0.7)
abbrev = 'DJEnterpriseSeason1DriveSection'
iconName = 'DJGalaxyDriveSection'
longName = 'Season 1 Drive'
shipFile = 'DJEnterpriseSeason1DriveSection'
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'
species = App.SPECIES_MARAUDER
SubMenu = "DJ Galaxy Class"
SubSubMenu = "U.S.S. Enterprise *"
Foundation.ShipDef.DJEnterpriseSeason1DriveSection = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile, 'SubMenu': SubMenu, 'SubSubMenu': SubSubMenu })
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.dTechs = { 'Fed Ablative Armor': {
"Plates": ["Forward Ablative Armor", "Aft Ablative Armor", "Dorsal Ablative Armor", "Ventral Ablative Armor"]
}}
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.desc = 'Drive section of the USS Enterprise.'
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.sBridge = 'galaxybridge'
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.fMaxWarp = 9.6
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.fWarpEntryDelayTime = 3.5
Foundation.ShipDef.DJEnterpriseSeason1DriveSection.sBridge = 'ETNGGeneric'
if menuGroup: Foundation.ShipDef.DJEnterpriseSeason1DriveSection.RegisterQBShipMenu(menuGroup)
if playerMenuGroup: Foundation.ShipDef.DJEnterpriseSeason1DriveSection.RegisterQBPlayerShipMenu(playerMenuGroup)