And mine as well! Sh*t those models are GORGEOUS! Poly count?? :3
Well, I don't know all the counts right now. We are using the heavily revamped fs2_open engine,
with features added like normal map support etc - and it handles a bit higher polycounts well.
So, with a 4 LOD system things do run smoothly, even when you have a whole fleet in the scene
(and some ships are pretty polygon - heavy.. for instance the battlestar Pegasus most detailed
LOD is in the neighborhood of 100,000 triangles. Works fine.)
On the pics below, the 3rd one from the top - the freighter - is called the Prometheus, she was done
by me so I remember that the count was just below 40,000 triangles for lod0 (most detailed one).
Still, she's quite a big ship with a fully modeled and lightmapped hangar in which you can fly into,
so those polygons were well spent
The raptor cockpit you see in the video has the whole interior modeled, and it's at 8557 triangles.
The armistice station is somewhere in the vicinity of 9,000 triangles iirc.