Author Topic: Diaspora - BSG space sim  (Read 5965 times)

Offline newman

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Diaspora - BSG space sim
« on: January 17, 2009, 11:14:06 AM »
Some of you may know already about this, but just in case I'd like to mention "Diaspora" - an open source,
BSG themed space sim. Basically it's going to be a space shooter enabling you to do all the cool things we
saw in the show - fly vipers and raptors, launch from a battlestar as a colonial pilot, or be an evil Cylon
as you pursue the puny humans across the galaxy :)
The reason I mention this now is that we've just released our first trailers, so if anyone would like to take a look
here are some links.

Main site:
http://www.diaspora-game.com/

Direct link to videos:
http://www.diaspora-game.com/videos.html

and for those who just want a quick look at the vids (you'll find the higher res versions at the site I linked above):


__________________________________________



And finally, of course, feel free to join us on the forum.


Offline Villain

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Re: Diaspora - BSG space sim
« Reply #1 on: January 17, 2009, 01:16:01 PM »
Frak! That's beautiful! Never played FS2 myself, but ... Wow. Definitely makes me want to buy it to try the mod out on completion! ...Have a cookie.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline newman

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Re: Diaspora - BSG space sim
« Reply #2 on: January 17, 2009, 01:21:59 PM »
Frak! That's beautiful! Never played FS2 myself, but ... Wow. Definitely makes me want to buy it to try the mod out on completion! ...Have a cookie.

Actually, Diaspora will be completely standalone, so strictly for Diaspora you won't need to get fs2.
But if you like space shooters fs2 is still a pretty cool game, and you can get it on
Good old Games for like 5-6$.






Offline Villain

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Re: Diaspora - BSG space sim
« Reply #3 on: January 17, 2009, 01:59:14 PM »
Ahhh, so it's standalone? Handy. Well, you guys have my download! :D


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Aeries

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Re: Diaspora - BSG space sim
« Reply #4 on: January 17, 2009, 08:19:02 PM »
And mine as well! Sh*t those models are GORGEOUS! Poly count?? :3

Offline newman

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Re: Diaspora - BSG space sim
« Reply #5 on: January 18, 2009, 05:02:19 AM »
And mine as well! Sh*t those models are GORGEOUS! Poly count?? :3

Well, I don't know all the counts right now. We are using the heavily revamped fs2_open engine,
with features added like normal map support etc - and it handles a bit higher polycounts well.
So, with a 4 LOD system things do run smoothly, even when you have a whole fleet in the scene
(and some ships are pretty polygon - heavy.. for instance the battlestar Pegasus most detailed
LOD is in the neighborhood of 100,000 triangles. Works fine.)
On the pics below, the 3rd one from the top - the freighter - is called the Prometheus, she was done
by me so I remember that the count was just below 40,000 triangles for lod0 (most detailed one).
Still, she's quite a big ship with a fully modeled and lightmapped hangar in which you can fly into,
so those polygons were well spent :)
The raptor cockpit you see in the video has the whole interior modeled, and it's at 8557 triangles.
The armistice station is somewhere in the vicinity of 9,000 triangles iirc.

Offline rengers

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Re: Diaspora - BSG space sim
« Reply #6 on: January 18, 2009, 05:38:35 AM »
As an big BSG-fan i have to say i love it :D
I will definatly keep an eye on that one!
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline Villain

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Re: Diaspora - BSG space sim
« Reply #7 on: January 18, 2009, 06:58:01 AM »
Modelled cockpits... Oh man, I can't even begin to imagine how chaotic it would get...


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Aeries

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Re: Diaspora - BSG space sim
« Reply #8 on: January 19, 2009, 03:56:37 AM »
And mine as well! Sh*t those models are GORGEOUS! Poly count?? :3

Well, I don't know all the counts right now. We are using the heavily revamped fs2_open engine,
with features added like normal map support etc - and it handles a bit higher polycounts well.
So, with a 4 LOD system things do run smoothly, even when you have a whole fleet in the scene
(and some ships are pretty polygon - heavy.. for instance the battlestar Pegasus most detailed
LOD is in the neighborhood of 100,000 triangles. Works fine.)
On the pics below, the 3rd one from the top - the freighter - is called the Prometheus, she was done
by me so I remember that the count was just below 40,000 triangles for lod0 (most detailed one).
Still, she's quite a big ship with a fully modeled and lightmapped hangar in which you can fly into,
so those polygons were well spent :)
The raptor cockpit you see in the video has the whole interior modeled, and it's at 8557 triangles.
The armistice station is somewhere in the vicinity of 9,000 triangles iirc.


Oh wow. You guys are doing really well, then! Amazing work; I really look forward to seeing this develop. :D

Offline Billz

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Re: Diaspora - BSG space sim
« Reply #9 on: January 22, 2009, 08:45:33 PM »
Wasn't there another BSG Freespace 2 mod at one time? What happened to that? I think it was called 'Red Lie' or something.
Can't wait for 2014 to start.

Offline Tuskin38

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Re: Diaspora - BSG space sim
« Reply #10 on: January 22, 2009, 08:48:38 PM »
Beyond the Red line. They released a demo about a year ago. It was fun.

Offline newman

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Re: Diaspora - BSG space sim
« Reply #11 on: January 23, 2009, 05:19:59 AM »
Wasn't there another BSG Freespace 2 mod at one time? What happened to that? I think it was called 'Red Lie' or something.

I believe you refer to "Beyond the Red Line". Unfortunately, due to creative differences (and no, neither me
or any other team member is willing to expand on that :) ) almost every member of that team left to form
our own project called "Diaspora". That means we get to use anything that any of our ex-BtRL members
built while being part of that project.

Offline newman

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Re: Diaspora - BSG space sim
« Reply #12 on: January 24, 2009, 12:09:31 PM »
..we recently released. Hope you like.








Offline Senator

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Re: Diaspora - BSG space sim
« Reply #13 on: January 24, 2009, 12:41:34 PM »
Holy procreation, that's awesome. Time to undig that old Freespace cd.

Offline Villain

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Re: Diaspora - BSG space sim
« Reply #14 on: January 24, 2009, 01:24:05 PM »
That looks suspiciously like a Viper frame... Argh, the torture! But it's so good at the same time! :lol:


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline newman

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  • Hello, Jerry.
Re: Diaspora - BSG space sim
« Reply #15 on: January 24, 2009, 01:45:00 PM »
Yes, the last pic is the viper mkII cockpit being done by Lt.Cannonfodder, on of our artists.

Offline Billz

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Re: Diaspora - BSG space sim
« Reply #16 on: January 24, 2009, 02:14:46 PM »
I never liked BSG.

But this...

DO WANT!!!

 :D
Can't wait for 2014 to start.

Offline Kirk

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Re: Diaspora - BSG space sim
« Reply #17 on: January 24, 2009, 09:49:47 PM »
Any chance we'll see this in BC Newman?

Offline newman

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Re: Diaspora - BSG space sim
« Reply #18 on: January 25, 2009, 06:13:25 AM »
Any chance we'll see this in BC Newman?

Afraid not. Don't see the point to be honest. First of all, what we're doing is a space shooter concentrated on
simulating small fighters - the engine and game dynamics are concentrated on that. BC is more geared towards
starship combat. Secondly, we're not merely importing new models into FS2 - we're making a completely new
standalone game using a heavily revamped fs2_open engine (which is at this point more advanced then BC's -
we have stuff like normal mapping which our models take full advantage of).
Basically, you'd never be able to get the same game dynamics, OR get these to look as good in BC.

Offline Kirk

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Re: Diaspora - BSG space sim
« Reply #19 on: January 25, 2009, 06:35:44 AM »
Oh, I know that. If it's anything like the BTRL Demo, this will be quite fun. (Though I ran out of fracking ammo half way through the first mission. :P)