Author Topic: Baz1701 JJPrise Mark III  (Read 14700 times)

Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #80 on: April 15, 2009, 01:36:03 PM »
There is, but your's is off center, it should be even, see attachment.

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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #81 on: April 15, 2009, 01:38:45 PM »
Ok I see what you mean, I call the neck the dorsal. That I call the reg light.

I'll have a look but not a quick fix
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #82 on: April 15, 2009, 02:13:46 PM »
Also, try to even out the spacing between the text characters for the top saucer registry.  The spacing for the NCC- looks closer together than the 1701.  I'm just trying to help. :)
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #83 on: April 15, 2009, 02:15:34 PM »
basicly retexture the saucer lol
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #84 on: April 20, 2009, 06:17:31 AM »
Ok I have had feedback from the beta testers and the issues are: -

No texture glows - Will look at this tonight.
Saucer reg and light alignment - Will look at tonight.
The tatical display has the torpedos off to the left - Not sure how to realign them to the center, any advise on this would be helpful.

I'm hoping these will be quick fixes.

The rest of the feedback was positive. She damages well and handles good.

I'm looking to get this released on Wednesday.
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #85 on: April 20, 2009, 02:02:56 PM »
It's kind of funny that I always have to rename my ship's filenames for my JJEnterprise so that there will be no overwriting conflicts.  I guess we were using the same names for everything. :)
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #86 on: April 20, 2009, 02:27:24 PM »
well for the v3 the nif, scripts and folders are all named jjenterprisev3 (the mk2 was just jjenterprise)

Other than sfx and weapon texture files that are shared by my 2 ships nothing else was flagged to be overwriten.
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #87 on: April 20, 2009, 02:39:08 PM »
Quote
well for the v3 the nif, scripts and folders are all named jjenterprisev3 (the mk2 was just jjenterprise)
Oh good.  I'll start renaming my files then. :)
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Offline Nexxus21

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Re: Baz1701 JJPrise Mark III
« Reply #88 on: April 20, 2009, 03:30:06 PM »
Just a suggestion: Time to get a unique naming convention ie. DJGalaxy or LCWarbird or CRCube like maybe WCJJprise and BZJJprise. It will help identify ships for users who hate overwrites.  :)
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #89 on: April 20, 2009, 03:32:28 PM »
That's a good idea. :)
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #90 on: April 20, 2009, 05:00:17 PM »
I'll second that and will rename my files to suit.

Not had time to work on the ship today as had to go out and buy tiles for my bathroom (oh the joys of life).

Will get some done tomorrow.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #91 on: April 21, 2009, 06:42:51 PM »
She is done bar the glow maps. I have followed the tutorial but the ship looks no different?
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Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #92 on: April 21, 2009, 07:24:59 PM »
Well, I can definitely attest to the fact that they weren't there in the beta, here's a screenshot in the Psi's Blackhole system.  And yes, glows are on, as is the ship's power.

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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #93 on: April 22, 2009, 03:49:39 AM »
Well I don't know what to do about it. I open the textures in PS created the Alpha layer pasted the spec map into it turned it back to RGB and resaved it.

Copied the Maps to the game folder and no joy?

Any ideas?
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Offline Darkthunder

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Re: Baz1701 JJPrise Mark III
« Reply #94 on: April 22, 2009, 03:29:48 PM »
Well I don't know what to do about it. I open the textures in PS created the Alpha layer pasted the spec map into it turned it back to RGB and resaved it.

Copied the Maps to the game folder and no joy?

Any ideas?

Mind letting me take a crack at it? I'm not much of a texture artist, but I do know how to get them to work (complete with speculars and luminosity). Add me on MSN if interested.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #95 on: April 22, 2009, 03:36:31 PM »
Ok I'm really stuck now with these glow maps, I've pasted greyscale versions of the textures to the alpha channel but everytime the ship falls into darkness it goes black.

Can someone please help me get these right?
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Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #96 on: April 22, 2009, 03:37:34 PM »
I can help. Might be able to sort out future problems.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #97 on: April 22, 2009, 03:39:35 PM »
I tried to add you to MAN but you id is hidden, I have PM'd you mine.
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Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #98 on: April 22, 2009, 04:08:26 PM »
Are the textures that are supposed to glow labeled:  texturename_glow ?
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #99 on: April 22, 2009, 04:10:22 PM »
no, I've very green at this. I'm on MSN now is help can be assisted
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