Author Topic: Considering bump maps...supported in BC?  (Read 7537 times)

Offline Raven Night

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Considering bump maps...supported in BC?
« on: March 01, 2009, 01:42:39 AM »
Just a quick inquiry. Im working on the Warhammer, and would like to add bump maps to this model, to go along with my speculars. Are they supported in BC, and if so what is the recommended format?

Offline lint

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Re: Considering bump maps...supported in BC?
« Reply #1 on: March 01, 2009, 02:00:42 AM »
nope, Bump maps are not supported in BC,

Offline Furyofaseraph

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Re: Considering bump maps...supported in BC?
« Reply #2 on: March 01, 2009, 04:05:17 AM »
nope, Bump maps are not supported in BC,

lame

no bump maps, no normal maps?

god we need a new engine...

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Offline limey BSc.

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Re: Considering bump maps...supported in BC?
« Reply #3 on: March 01, 2009, 05:33:13 AM »
You can add them to the textures though. Jb has managed it on several ships. I think its just applying them as a bump layer in Photoshop.
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Offline MarkyD

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Re: Considering bump maps...supported in BC?
« Reply #4 on: March 01, 2009, 07:18:49 AM »
You can add them to the textures though. Jb has managed it on several ships. I think its just applying them as a bump layer in Photoshop.

Bump layer?? I am unfamiliar with this, as far as I know to have bumps on a ship you can ether have a bump map, and assign it to the material rollout to allow max to bump the texture. Or you can phsically draw the bump effect yourself with bevells. Or..  you can bump map and then bake the textures to your model.

If their is another way I would like to read about it  :)

Offline limey BSc.

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Re: Considering bump maps...supported in BC?
« Reply #5 on: March 01, 2009, 07:23:59 AM »
Jb would be far more adept to explain it than me.
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Offline Dalek

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Re: Considering bump maps...supported in BC?
« Reply #6 on: March 01, 2009, 07:29:58 AM »
If you have Photoshop or GIMP: (this is for GIMP and I imagine its similar for Photoshop as well),

1. Open up the textures
2. Go to "Filters"
3. Go down to "Maps"
4. Select the one called "Bump Map"
5. Play with settings
6. Finish
7. Add on your alpha or whatever.
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Offline Bones

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Re: Considering bump maps...supported in BC?
« Reply #7 on: March 01, 2009, 08:13:32 AM »
You can add them to the textures though. Jb has managed it on several ships. I think its just applying them as a bump layer in Photoshop.

but BC will ignore that new layer with bump maps, am I right ?

Offline Shino Tenshi

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Re: Considering bump maps...supported in BC?
« Reply #8 on: March 01, 2009, 08:13:58 AM »
That will result in kind of strange bumps.
Rather go for the beavel-method.
If you have your textures in *.psd format, select the part that should "stick-out" and go to blending-settings on the layers and add the beavel-effect. (play with teh settings of course. ;) )

Offline Dalek

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Re: Considering bump maps...supported in BC?
« Reply #9 on: March 01, 2009, 08:23:47 AM »
You can add them to the textures though. Jb has managed it on several ships. I think its just applying them as a bump layer in Photoshop.

but BC will ignore that new layer with bump maps, am I right ?

No, you are not right. It's part of the texture. Heres my original Arcadia with bumps. I never released the Arcadia with bumps and I think you can tell the difference.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Villain

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Re: Considering bump maps...supported in BC?
« Reply #10 on: March 01, 2009, 08:36:40 AM »
No offense but I can't see any change. Might just be the resolution but it just looks the same to me. :S


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Offline Dalek

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Re: Considering bump maps...supported in BC?
« Reply #11 on: March 01, 2009, 08:39:24 AM »
Look at the name and reg. Notice how it appears to be embedded into the hull? And also the windows, instead of them being little round blocks, they appear to be sunken into the hull.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Villain

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Re: Considering bump maps...supported in BC?
« Reply #12 on: March 01, 2009, 08:41:08 AM »
I am looking, and I don't see it. I'm gonna assume it's my resolution being high and the image not, because it just looks like it's rescaled the image and distorted everything.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Shino Tenshi

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Re: Considering bump maps...supported in BC?
« Reply #13 on: March 01, 2009, 08:55:38 AM »
Must be you.
You can clearly see the bumps at the windows and those little grey squares (just above teh reg).
But tbh, the reg should never be bumped.

Offline Dalek

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Re: Considering bump maps...supported in BC?
« Reply #14 on: March 01, 2009, 09:02:01 AM »
I know, I was just screwing around with bumps at the time :P.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Nebula

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Re: Considering bump maps...supported in BC?
« Reply #15 on: March 01, 2009, 10:28:09 AM »
heh I see it. :)
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Offline Furyofaseraph

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Re: Considering bump maps...supported in BC?
« Reply #16 on: March 01, 2009, 12:18:10 PM »
but thats just a texture effect, isnt it? not a real effect that responds to lighting. right?



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Offline Dalek

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Re: Considering bump maps...supported in BC?
« Reply #17 on: March 01, 2009, 12:23:48 PM »
This is the only way for bumps. You're probably thinking about speculars FoaS. Speculars respond to lgihting and its bloody cool when it works :D!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Shino Tenshi

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Re: Considering bump maps...supported in BC?
« Reply #18 on: March 01, 2009, 12:58:17 PM »
Normal bumps also respond to lighting (Legacy) but not in BC as the engine is too old and thus isn't supporting bump/normal-maps.

Offline Furyofaseraph

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Re: Considering bump maps...supported in BC?
« Reply #19 on: March 01, 2009, 01:27:08 PM »
This is the only way for bumps. You're probably thinking about speculars FoaS. Speculars respond to lgihting and its bloody cool when it works :D!

no, I'm thinking of bump maps or normal maps, which respond to lighting too. What I mean is that if you have a light on the left part of the ship, will your bump-techinque respond to the light being on the left? or are you basically "baking" the bump map into the diffuse as a bevel.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake