Author Topic: Yesterday's Enterprise (Galaxy Refit retexture)  (Read 8463 times)

Offline Nx-809

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #20 on: March 12, 2009, 07:18:43 PM »
Listen this!

Offline WileyCoyote

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #21 on: March 12, 2009, 07:30:05 PM »
Quote
Listen this!
Close but no cigar....  :|.  I'll probably just do some careful editing from the episode.
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Offline FourChan

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #22 on: March 15, 2009, 02:35:25 AM »
The more galaxy class remakes the better truthfully. Also another bridge I'd love to see is from the Parallels episode with Worf, where Wesley had that Galaxy Display behind him in like Glass.

Offline A.Q.

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #23 on: March 26, 2009, 09:55:13 PM »
I wonder if you can recreate the mesh between the Tactical rail and the floor...

http://www.treksinscifi.com/trekdaily/pictures/2008-02-20-Yesterdays_Ent1.jpg

As you can see in that pic, the First and Second chairs are missing, and there is some sort of mesh underneath the rail all the way to the floor. Also, the central command area is even higher up than it was made in Generations. I think to do all that, you'd have to make the bridge from the ground up, not a retexture.

Offline JimmyB76

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #24 on: March 26, 2009, 09:56:47 PM »
that would involve remodeling the entire bridge set itself...
and that is extremely difficult; not to mention specific programs required to do so, and the deep knowledge of BC Bridges...

Offline Bren

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #25 on: March 26, 2009, 10:52:19 PM »
Well, the mesh under tactical is doable, using a BPcore plant-on. You can add separate models using that, like the Nemesis Viewscreen and Handrails on the consoles on the E Bridge, or the new surfaces on the Dbridge consoles.

Take a look at the contents of the BPcore release, and the scripts, it's pretty cool.
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Offline WileyCoyote

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #26 on: March 26, 2009, 11:35:40 PM »
Making and physically changing bridges are a separate realm of modding for me.  The Generations Ent-D bridge is close enough, other than the obvious details.  If anyone really wants to help with this bridge, find/make the klaxon red alert sound. 
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Offline A.Q.

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #27 on: March 27, 2009, 12:44:03 AM »
It's not easy finding it. Got the TOS/TNG standard one easy enough, but Yesterday's Enterprise was a one off thing... I wonder where they got the sound from, anyway?

Offline ACES_HIGH

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #28 on: March 27, 2009, 01:00:01 AM »
I wonder if you can recreate the mesh between the Tactical rail and the floor...

http://www.treksinscifi.com/trekdaily/pictures/2008-02-20-Yesterdays_Ent1.jpg

As you can see in that pic, the First and Second chairs are missing, and there is some sort of mesh underneath the rail all the way to the floor. Also, the central command area is even higher up than it was made in Generations. I think to do all that, you'd have to make the bridge from the ground up, not a retexture.

it's more than that, they actually raised the captain's chair, so that it looked like it belonged by itself.

Offline A.Q.

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #29 on: March 27, 2009, 01:40:02 AM »
I'm not sure I get what you mean. Isn't that what I said?

Offline JimmyB76

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #30 on: March 27, 2009, 02:07:36 AM »
Making and physically changing bridges are a separate realm of modding for me.  The Generations Ent-D bridge is close enough, other than the obvious details.  If anyone really wants to help with this bridge, find/make the klaxon red alert sound. 
let's leave it at that point so the thread can go back ontopic please... 

thx :)

Offline Bren

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #31 on: June 17, 2009, 08:27:55 PM »
I'm really really sorry to necro this thread, and really sorry it's for the following reason, considering Jimmy's last post, but I just can't resist this...

2 minutes of work in NifSkope...

Please please please don't murder me!
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Offline WileyCoyote

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #32 on: June 17, 2009, 08:50:39 PM »
Ok, now change the position of the first officer so she is standing up, or standing up next to the tactical officer.
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Offline Bren

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #33 on: June 17, 2009, 09:00:10 PM »
I'll look into it, sir.

(thank you for not murdering me!)

EDIT:

Amusing, a lot of Saffi's scripts point to stuff about the Borg Queen. She really never gets a break, eh?

EDIT AGAIN:

Ok, I've changed the galaxyrefitbridge.py script to point to the Nebula Bridge animations for Saffi, NebSaffi.py.

Initially, this only changes her position slightly on the bridge. I think she goes to the (apparent game default) Ebridge position. Anyway, as soon as I clicked on her, she flew into a standing position in the desired Nebula bridge location.

All I need to do now is adjust her coordinates and make her stand from the get-go...

On a side note, I should be able to introduce the metal grid under the tactical station. And if you really want me to, I can try my hand at removing Felix's stool, making him stand (stock dBridge animations should do), and raising the captain's chair another few steps/changing the step pattern if necessary.

On the other hand, you're the expert modeller ;)

If you want to use all this publicly, you'll need 3rd Era permission (not that I need to tell you, I'm really just saying that in case any n00b - ie, someone with equal skill to me - decides to copycat this).
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Offline WileyCoyote

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #34 on: June 17, 2009, 10:13:56 PM »
Do what you can. I'm just working on the textures (though I am not working on it now).
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Offline Bren

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Re: Yesterday's Enterprise (Galaxy Refit retexture)
« Reply #35 on: June 17, 2009, 10:16:54 PM »
Understood.

I'm tired now though, going to bed, I'll work on it tomorrow.

Goodnight!

EDIT:
just leaving a reminder for myself for tomorrow:
http://bc-central.net/forums/index.php/topic,5638.0.html
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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