404 error. If you could post the URL I could check it out.
One note though...early on I tried a few different sep concepts...the problem with a shorter sep saucer, which looks pretty good when the ship is separated is the quantum launcher pod under the saucer...since it is so far forward it makes shortening the saucer impossible unless I repositioned the pod AND the bridge to be more center to the saucer. That would negate the cab forward design and make it look too much like a Sov or DJ's ships. Though I did get some ideas from his meshes, his work needs to stand on its own unplagiarized. This ship has to remain unique.
Now, on to the quantum launchers. I decided that this ship will not carry photon torpedoes, only quantums. It will have 2 launchers above the saucer deflector, two in front of the bridge platform, 6 below the main hull deflector, 2 below the aft hanger deck and two behind the bridge area, for a total of 14 launchers with 800 torpedoes available. Although all launchers could be used at once it is usually not done this way...the large groups of launchers simply provide redundancy.
I am still deciding where the phaser elements will be located...I have decided to model them in since the poly count sofar is still good. It can rise quickly with modeled phaser strips though. That and the two heavy cannons will give this ship a murderous punch.