I didn't install ATP in this installation this time. I have FTech installed and Future Technologies Addition 2.0 installed.
During game installations, I always make sure all my script-based downloaded mods are installed first before moving onto planetary systems, ships, bridges and uniforms for my crew.
I only ever used ATP before as it had a script which allowed all planetary systems to be added to the systems list during quickbattle. Once I figured out how to do that myself in LoadNanoFX.py, before reinstalling BC after it had gotten completely wiped from my harddrive in May last year, it made ATP redundent so I deleted ATP when reinstalling all my downloaded mods.