Author Topic: Macdill Shipyards - Bridge development section (BSG redress)  (Read 12397 times)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #80 on: September 27, 2010, 05:30:25 PM »
hey bones, how has all these bridges been coming along, if you can, could you post some screenies? XD

Offline JimmyB76

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #81 on: September 27, 2010, 06:48:39 PM »
im sure when he has any new info, he'll let us all know...

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #82 on: September 27, 2010, 06:53:00 PM »
Unless you have a copy of 3D studio max R3.1 you will not be able to re-export the mesh to work in game. All later versions of max can export (using  niftools) ships to working NIF's but not bridges.


well thanks for killing that idea for me......  :banghead:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline wdaughtrey1980

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #83 on: September 27, 2010, 10:55:48 PM »
hello bones i would love to play your bsg bridge in my copy of bridge commander do you have a beta i can download to put it in game.thanks,good work.

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #84 on: September 28, 2010, 06:47:11 AM »
Whoa  :eek I see there's a lot of interests in those bridges, stay tuned lads, BSG bridge will eventually be released, progress is slow ATM but all three bridges are coming along nicely ;)

Offline wdaughtrey1980

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #85 on: September 28, 2010, 04:10:07 PM »
awsome i can't wait to play the bsg ingame how long will it be before you release a beta of it i can't wait.

Offline wdaughtrey1980

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #86 on: September 28, 2010, 04:13:27 PM »
oh and bones keep the nx style control consoles it looks great it your bsg can also make a good kelvin bridge,to me of course imagination goes along way the nx style controls goes good with the bsg displays.keep them.

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #87 on: September 28, 2010, 05:04:44 PM »
thx ;) actually those controls only look like NX era, I picked some of them from screen caps of BSG :P and some from the plane cockpit :P

I have no release date cause I can't work on my projects every day (mostly due to the nature of my current job - I can't say if I'll have free afternoon or even evening)

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #88 on: October 02, 2010, 02:23:13 AM »
i sympathize with the short free time schedule..... damn wally world... and damn is the nicest word i can get away with.
but however i do have one thing to say regarding the foxhound bridge.......:
i get first beta rights when its ready  :muahaha: :evil:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #89 on: October 03, 2010, 05:15:36 PM »
hey bones, when you get a chance, can you give me the RGB color values (or a quick color palette) that your using for the foxhound bridges LCARS?
i JUST realized i made the biggest goof in the MSD.........  :banghead:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #90 on: October 04, 2010, 12:21:35 PM »
Sure, actually I've made one recently just to make my LCARS coloring easier ;)

here it is :

Offline King Class Scout

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #91 on: October 13, 2010, 05:42:16 PM »
*eyebrow* lotta variety, there.  I should do some for the hell of it.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #92 on: November 24, 2010, 05:37:52 AM »
Ok. This is it.
I'm leaving, because I wasn't even able to draw one single display for about 5 months ...

So... I have some unfinished projects on my HDD, rusting and dusting, if there's anyone who would like to finish them up just PM me ;)

my WIP list :
- BSG retexture of Miranda bridge
(it's completed, as I said displays are not yet animated)

- Macdill Shipyards Solaris class bridge
(Basic bridge retexture 50% completed)

- Macdill Shipyards Foxhound TNG Constitution MK2 bridge
(basic retexture 70% completed)

Of course I'll come here from time to time so this is NOT a goodbye ;)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #93 on: November 24, 2010, 03:07:24 PM »
well dont worry about any of the LCARS screens, i can just takestills from LCARS swf animations and go from there XD, so by all means, send the files over to me, and ill work on it for a while. also i have big news bones, since my first attemp at the solaris FAILED massively, im gonna pull out all the stops to get V2.0 done, so we may need a ned MSD drawn out for us, ill let ya know if thats the case. but seriously, send em over and ill get cracking, and im kinda sad youve retired from here...... :(

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #94 on: November 24, 2010, 11:25:04 PM »
as soon as i get another laptop, ill be hittn you up for the foxhound bridge, thanks for your help bones. if life ever slows the hell down we gotta jam again. (gimme beginning of the year.....ish)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline JimmyB76

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #95 on: November 25, 2010, 09:08:34 AM »
awww Bones - dont leave us!!   :cry:
you were just beginning to really settle into your prime and your work was getting better and better and more rich with each project!
you cant leave now - take some time off, take a while off we're not going anywhere anytime soon lol
i hope your retirement is only temporary :(

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #96 on: November 25, 2010, 11:03:26 AM »
Thank's lads, thx Jimmy :)

This is indeed a temporary status so no one wonders what happened to me ;) as I stated this is not a good bye ;) I just have to sort some RL stuff ATM.

Meanwhile I'm drawing some new styles for the Mnemosyne but I'll leave it for 2011 ;)

Oh and btw. I'm still lurking here ;)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #97 on: November 25, 2010, 11:46:59 AM »
just be sure to send me over the solaris's bridge data, so i can tweak it :D

Offline eclipse74569

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #98 on: November 25, 2010, 11:55:33 AM »
Thank's lads, thx Jimmy :)

This is indeed a temporary status so no one wonders what happened to me ;) as I stated this is not a good bye ;) I just have to sort some RL stuff ATM.

Meanwhile I'm drawing some new styles for the Mnemosyne but I'll leave it for 2011 ;)

Oh and btw. I'm still lurking here ;)


How can you be lurking if you're still posting :P *runs*

Seriously though Bones good luck to you!  And hope you get back to bridge modding on a more permanent basis :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #99 on: November 25, 2010, 12:12:21 PM »
How can you be lurking if you're still posting :P *runs*

Seriously though Bones good luck to you!  And hope you get back to bridge modding on a more permanent basis :D
:: Shoots Eclipse with a shotgun ::
...I've been lurking for few weeks, now I've posted because the Force came to me...

...to the Exile I must go but fear not for I shall return far more powerful, with the full knowledge of the dark side of the forceeeee......

:P anyway, I hope to be back ASAP ;)