Ok, the shuttle's problems have been sorted. A couple of the textures sizes were not even.
Anyways the shuttle is working in game. but after I edited the Connies carrier file it still launches the default shuttle?
Also when I load the carrier file my desktop PC the only option for shuttle launch is the Sov yacht. Which does nothing on clicking launch.
# bcrefit.py
# April 11, 2002
#
# by Evan Light aka sleight42, all rights reserved
#
# Permission to redistribute this code as part of any other packaging requires
# the explicit permission of the author in advance.
##############################################################################
# A simple example of how to define a custom Carrier with a specified
# compliment of vessels
Carrier = __import__( "ftb.Carrier")
class bcrefit( Carrier.Carrier):
def __init__( self, pShip):
Carrier.Carrier.__init__( self, pShip)
# The script name should be the name of the "ship" script, not the
# hardpoint (otherwise, you'll crash your BC and this is bad)
LauncherGroup = __import__( "ftb.LauncherGroup")
group = LauncherGroup.LauncherGroup()
LauncherManager = __import__( "ftb.LauncherManager")
launcher = LauncherManager.GetLauncher( "Shuttle Bay 1", pShip)
group.AddLauncher( "Shuttle Bay 1", launcher)
launcher.AddLaunchable( "bctmpshuttle", "ftb.friendlyAI", 8)
# launcher = LauncherManager.GetLauncher( "Shuttle Bay 2", pShip)
# group.AddLauncher( "Shuttle Bay 2", launcher)
# launcher.AddLaunchable( "Shuttle", "ftb.friendlyAI", 8)
self.AddLauncher( "Group 1", group)
# Play with this feature if you dare... MUHAHAHAHAHAHAHAHAHAHAHAHA!!!!!
#group.SetLaunchMode( LauncherGroup.ALL)
# Define how much Shuttles we can carry maximal (Return Shuttles script)
def GetMaxShuttles(self):
return 25
# "Dauntless" is the "ShipProperty" name of the ship to be registered as
# defined in the Hardpoints PY file for your ship
ShipManager = __import__( "ftb.ShipManager")
ShipManager.RegisterShipClass( "BCEnterpriseRefit", bcrefit)