Author Topic: Baz1701 WIP's - Semi retired.  (Read 492246 times)

Offline tiqhud

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Re: Baz1701 WIP's
« Reply #3460 on: November 04, 2011, 09:43:58 AM »
OH ah , Looks dare say GOOD :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Offline Phoenix Bondi

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Re: Baz1701 WIP's
« Reply #3461 on: November 09, 2011, 05:06:32 PM »
hey baz sorry for high-jacking ur thread but how are you? settled in ok at your new home?? - and do u think nows a good time to send my ships to you for animation? just using this as PM isnt working :( hopes all is well and ur kronos 1 is AMAZING!!!

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3462 on: November 10, 2011, 03:29:39 AM »
mostly in now just the little jobs to make it a home.

but yeah send my way.
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Offline B5

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Re: Baz1701 WIP's
« Reply #3463 on: November 13, 2011, 11:25:37 AM »
cookie for Qo'nos One baz.  :bow:
On a pirateship talking piracy with pirates. Arrrr me hearties. There be whirlpools here. And another pirate ships. Full of pirates... from pirateland... and piratebay... Pirates... piiiiiiratessssss.

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Pirates.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3464 on: November 14, 2011, 09:08:11 AM »
Galaxy is back
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Offline CDR_Daxian

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Re: Baz1701 WIP's
« Reply #3465 on: November 14, 2011, 12:18:53 PM »
Alright! :dance another Galaxy! Never can have too many high quality models...

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Offline Bones

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Re: Baz1701 WIP's
« Reply #3466 on: November 14, 2011, 02:08:48 PM »
wOOt :D I love this ship, can't wait to see how you deal with saucer texture ;) personally I consider it to be the most complicated aztec pattern.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3467 on: November 15, 2011, 09:58:05 AM »
Stardrive shaping up.
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Offline sovereign001

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Re: Baz1701 WIP's
« Reply #3468 on: November 15, 2011, 10:21:31 AM »
Looks very nice! How many poly's if I may ask?

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3469 on: November 15, 2011, 04:37:50 PM »
the galaxy stands at 20,002 polys
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3470 on: November 16, 2011, 06:36:22 PM »
Got the suacer mostly mapped to DJ's texture. A great base line to make my own.
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Offline Killallewoks

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Re: Baz1701 WIP's
« Reply #3471 on: November 16, 2011, 06:46:31 PM »
It looks like the perfect blend of SNS and DJ's Galaxy, im in love. :D

Offline Bones

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Re: Baz1701 WIP's
« Reply #3472 on: November 17, 2011, 01:27:23 AM »
Awesome, are you planing to make studio model teal and egg blue paint job too ? would be cool to have it in season 1 studio model colors as well as generations (mostly blue shades) colors ;)

she looks sweet ! have a cookie

Offline Lurok91

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Re: Baz1701 WIP's
« Reply #3473 on: November 17, 2011, 09:19:34 AM »
Bit premature i know ( :)) but an optional Dauntless reg would give folks the chance to replace the stock in singleplayer with your new one. (Think at moment there's only galaxy model out there with Dauntless reg:  can't remember whether CE or SNS)

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3474 on: November 17, 2011, 09:35:28 AM »
Read my mind was going to add a Dauntless version as well.
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Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #3475 on: November 17, 2011, 03:47:15 PM »
The mapping on your Enterprise-D looks nice. The texturing looks a bit strange near the dorsal and ventral saucer phaser arrays.

Quote
would be cool to have it in season 1 studio model colors as well as generations (mostly blue shades) colors
I call "dibs."  :D
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Offline Nihilus

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Re: Baz1701 WIP's
« Reply #3476 on: November 17, 2011, 07:18:30 PM »
How about a modern "All Good Things..." Galaxy X?  It has been a long time since we've had a good looking Galaxy X and I think they were all kitbashes instead of built from scratch.  It's not nessesary of course but would be a neat idea.  Another interesting idea, which would allow for artistic license, would be to come up with your own Galaxy X design.  The one in the show was from a future that didn't, for the most part, happen.  So if the Galaxy Class were to receive an upgrade in the "Prime" universe, what would she look like?  They would probably intigrate extra torpedo launchers better instead of having them stick up over the bridge.  Move the main impulse drive away from extra nacelle as well as the smaller shuttle bays.  Hull upgraded for Ablative Armor.  But I'm not requesting this, just thinking out loud.

Offline sovereign001

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Re: Baz1701 WIP's
« Reply #3477 on: November 18, 2011, 05:55:33 AM »
^ this!

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3478 on: November 18, 2011, 09:22:18 AM »
I have plans for the following but not within any time scale with this one: -

Enterprise-D (based on 6ft'er with Blue generations colour scheme. May do series colour later)

Dauntless (re-christened Enterprise-D from above)

Oddyssey (strictly this was the 4ft'er and mine is based on the 6ft but I will release this after the Galaxy X as the nacelle mods were left on the model for this incarnation of the Oddyssey)

Battle damaged Ent-D (random damage not canon)

Galaxy X

Galaxy refit (my own take on the evolution of the class not canon)

I will also release blank textures so people can make their own regs up.

As is the SFRD way these will be seperate releases as and when they are done.
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Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #3479 on: November 18, 2011, 10:12:42 AM »
The mapping on your Enterprise-D looks nice. The texturing looks a bit strange near the dorsal and ventral saucer phaser arrays.
I call "dibs."  :D

It looks like the main phaser arrays are arced out a bit too much compared to how the texture is mapped... Im sure he'll fix it soon enough