Author Topic: Shino's bridge works  (Read 24109 times)

Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #80 on: June 22, 2009, 09:30:16 AM »
I have an idea abou that:
(so when he stands there he can control.. uhm for example the audio output, or mute the viewscreen etc.)

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #81 on: June 22, 2009, 10:22:08 AM »
I like that idea. It sort of echos the Intrepid bridge. I would have it to one side - not centered, but I like asymmetry :-).



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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #82 on: June 22, 2009, 11:11:06 AM »
But I "hate" asymmetry. :D

Offline mckinneyc

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #83 on: June 22, 2009, 11:32:55 AM »
Same here.

How about two Intrepid style consoles either side of the one you've illistrated?

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #84 on: June 22, 2009, 11:34:19 AM »
Aww, whats wrong with Assymetry? mix it up a little :-P



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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #85 on: June 22, 2009, 11:45:04 AM »
Here's what I have:
(not sure about that frame around the console, though.)

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #86 on: June 22, 2009, 02:35:57 PM »
I like it. Good railing. You've got some great modelling skills.



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Offline Aeries

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #87 on: June 22, 2009, 06:47:27 PM »
GEEZE, YOPYOP! You're GOOD!  :shock:

I'm gonna have to go redesign the Mithra bridge to come up to your standards! Lol. Very nice work, man!

Edit: Hey Yopyop, could you throw up some wireframe renders when you have time? There's a few things I'm curious of. :]

Offline Darkthunder

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #88 on: June 22, 2009, 06:52:42 PM »
I like the look of this bridge design. Sort-of like the Intrepid Class but with clear inspiration from for example the Galaxy Class (3 command chairs).

I think the forward console may need to be lowered a little bit. In the "omega7-rail-2.jpg" image, it looks a little too high for whoever is sitting in the chair.
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Offline Billz

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #89 on: June 22, 2009, 07:44:19 PM »
I see that tactical is still missing a chair, lol.

Aside from that, its looks brilliant.
Can't wait for 2014 to start.

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #90 on: June 22, 2009, 07:45:14 PM »
It looks like the front panel needs a "toe-kick." there's no space for the helmsman's legs.



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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #91 on: June 23, 2009, 11:19:33 AM »
I sent omi our ideas, let's see what he has to say. ;)

-I will try to throw up some wires, but don't expect anything grea, as this is still being modelled in Milkshape... ^^

Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #92 on: June 24, 2009, 07:54:19 AM »
No answer from omi yet.
But I think I can atleast save the railing idea for a refit-version of the bridge. ^^

Here are some (crappy) wires and a render of what it looks like at the moment:

Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #93 on: June 30, 2009, 05:27:45 AM »
Sry for not updating... I'm not that motivated at the moment :P

Atleast I added the "toe-kick" :D

-Edit: Verbal update and problem about the OPS center: I now have max v3.1, but I can't install it as I have a 64Bit OS -.-
Any ideas?

Offline Shino Tenshi

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Re: yopyop's bridge works
« Reply #94 on: July 02, 2009, 11:23:28 AM »
What happened?
Nobody interested anymore?  :(

I started the roof:

Offline Kirk

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Re: yopyop's bridge works
« Reply #95 on: July 02, 2009, 11:35:04 AM »
I'm still interested. :)

Those headrests on the chairs look super painful. They're right at the neck line, so they'll be digging into your neck the whole time. A good design for a klingon ship, but I think humans will have a hard time with that. ;)

Offline Shino Tenshi

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Re: yopyop's bridge works
« Reply #96 on: July 03, 2009, 10:59:32 AM »
Okay, turbolift added.  8)

-Edit: The control-pad might be a tad too high. Will fix that later.

Offline Sean

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Re: yopyop's bridge works
« Reply #97 on: July 03, 2009, 01:13:43 PM »
looking good there mate. whats the poly count?

Offline Dalek

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Re: yopyop's bridge works
« Reply #98 on: July 03, 2009, 01:20:58 PM »
My only concern is the ledge between the floor of the bridge and the floor of the turbolift. Thats a health n safety 'azard. :P
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Offline Shino Tenshi

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Re: yopyop's bridge works
« Reply #99 on: July 03, 2009, 04:34:59 PM »
Only following the original design ;)

Polycount: 12.2k without any tweaking, yet.

-Edit: Started the textures.