Author Topic: TWOK bridge - 07/08/2009 - characters' animations WIP  (Read 18407 times)

Offline Picky

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TWOK bridge - 07/08/2009 - characters' animations WIP
« on: June 26, 2009, 01:41:04 PM »
This is my first bridge completely build by me... I'm working on the model and it  will require  a lot of time, I think: I have not a lot of experience with gmax so my work goes on very slowly and there are a lot of imprecision but the first tries were encourageing so I decided to proceed :D.
In the first images you will see the actual WIP while in the ones *a named you see the prototype. I have also an idea but I don't know if it is realizable or there should be the authorization of a Moderator: my idea is to form a team, infact 3rd Era Team is completely dedicated on Excalibur (and this is a fantastic event: with 3rd Era Team the new Star Trek game will be awesome!) and here we see only models whose development goes forward for years and they disappear after model fase, infact building a bridge is a very long and difficult progress. I am able to build models and draw textures but I have not experience in scripting.
What do you think about this idea?
Is it possible?
Should we ask to the Moderators before forming a team?
There is anyone interested?
I hope the screenshots will be appreciated, don't look after the colors, I have to build a texture for this.

Offline CyAn1d3

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Re: TWOK bridge - (team idea?)
« Reply #1 on: June 26, 2009, 04:10:03 PM »
motion picture bridge?
if im not correct i do beleive that one is already in progress, but more than one wont hurt anything.
looks good so far! keep it up!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
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Offline Bones

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Re: TWOK bridge - (team idea?)
« Reply #2 on: June 26, 2009, 04:10:51 PM »
It's good to hear you're going(or try to make it happen) to finish what you started :D
I can offer you some help with textures and displays (which I've already done for Sean's TEP project and Baz1701's TMP bridge)
good luck :)

Offline Picky

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Re: TWOK bridge - (team idea?)
« Reply #3 on: June 30, 2009, 01:54:41 PM »
Thank you!
Quote
motion picture bridge?
Not exactly: Sean's bridge is the one of the first film while this is the one of the second and the third.
The work is proceeding slowly but now I have updates. There is only a little problem: I don't know how put this bridge in Bridge Commander... I think I have to build a Bridge.py file and an Autoload.py file but I'm not sure...
I also need opinions: what do you think about the science station? It is not finished yet but I think there is something wrong...

Offline JimmyB76

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Re: TWOK bridge - (team idea?)
« Reply #4 on: June 30, 2009, 02:01:02 PM »
I don't know how put this bridge in Bridge Commander... I think I have to build a Bridge.py file and an Autoload.py file but I'm not sure...
worry about the scripting part later, thats a whole other realm (along with lightmapping, animating, and such)...
for now, i would concentrate on the modeling and then texturing; and once that is complete then the other facets will be approached...

as far as your original question about the scripting, youll need a bridge script, a bridge properties script, all the bridge character scripts (bridge crew and extras, which will all need animations), and the autoload script...

Offline MLeo

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Re: TWOK bridge - (team idea?)
« Reply #5 on: June 30, 2009, 02:44:00 PM »
I don't know how put this bridge in Bridge Commander... I think I have to build a Bridge.py file and an Autoload.py file but I'm not sure...
worry about the scripting part later, thats a whole other realm (along with lightmapping, animating, and such)...
for now, i would concentrate on the modeling and then texturing; and once that is complete then the other facets will be approached...

as far as your original question about the scripting, youll need a bridge script, a bridge properties script, all the bridge character scripts (bridge crew and extras, which will all need animations), and the autoload script...
And there are people who can help with the scripting. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Bones

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Re: TWOK bridge - (team idea?)
« Reply #6 on: June 30, 2009, 07:30:14 PM »
umm I think I know what's wrong with your science station... it's too narrow, it should be much wider, take some screencaps from trekcore as reference. other than that I think walls should be bent more toward inside of the bridge at the ceiling also all TMP project bridges seems to be a little bit too large... too much free space but that might be just different perspective tho.
so far it's shaping good just adjust science station and check those walls in various shots of the bridge they should be helpful ;)

Offline JimmyB76

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Re: TWOK bridge - (team idea?)
« Reply #7 on: June 30, 2009, 07:36:18 PM »
And there are people who can help with the scripting. ;)
i think the scripting aspect is maybe the easiest of them all lol :P :)
it's all a major process either way...

Offline Picky

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Re: TWOK bridge - (team idea?)
« Reply #8 on: July 01, 2009, 01:43:12 PM »
Well, I have updates: I rebuild the station and made also the tactical block, which took an entire day! :? I'm not expert in modelling so I have to experiment a lot. The viewscreen is also done but I think I will change the framework. Now the colors are a little more canon, those aren't the textures but the colors given by Gmax: I will think to textures when the model will be completed (I think soon: now the hardest things are done, only the doors maybe will give me some difficultes)...
Comments are always well accepted.
Thank you

Offline Picky

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Re: TWOK bridge - (team idea?)
« Reply #9 on: July 02, 2009, 01:01:50 PM »
Sorry for double posting but I have updates: the framework of the screen is been rebuild and the consolles are done at 50% circa. I changed also the tactical station to make it more similar to the film.

Offline Picky

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #10 on: July 04, 2009, 11:38:32 AM »
Another time double posting... :?
But now I have a great update: the model is complete! There is only some detail to add but the structure is ready. The next step are the textures?

Offline MLeo

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #11 on: July 04, 2009, 11:44:37 AM »
Another time double posting... :?
You could see it in the following ways:
We are in awe.
We are stupified.
We simply don't know what to say anymore after all the updates.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Bones

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #12 on: July 04, 2009, 12:57:04 PM »
 :shock: Man with guys like you I'm starting to believe NG team will successfully replace 3DE ... this is THE best model I've ever seen here (best viewscreen) cant wait to see it textured :D cookie ;)

Offline CyAn1d3

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #13 on: July 04, 2009, 01:19:45 PM »
indeed a VERY awesome model.  8)
*cookie*
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Aeries

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #14 on: July 04, 2009, 04:22:19 PM »
We are in awe.

That's the ticket, laddy. ;)

Offline Billz

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #15 on: July 04, 2009, 04:27:02 PM »
I haven't watched TWOK for ages, but wasn't 'Spocks desk' behind Kirks chair instead of to the right of the turbolift as on your model?
Can't wait for 2014 to start.

Offline Barihawk

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #16 on: July 04, 2009, 04:28:44 PM »
I haven't watched TWOK for ages, but wasn't 'Spocks desk' behind Kirks chair instead of to the right of the turbolift as on your model?

No, I just went over the scene where David identifies the Genesis wave in my head and it was definitely in the position he has it. The only thing between the turbolifts is that one station and fire extinguishers.

Offline Bones

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #17 on: July 04, 2009, 10:16:24 PM »
I haven't watched TWOK for ages, but wasn't 'Spocks desk' behind Kirks chair instead of to the right of the turbolift as on your model?

No, I just went over the scene where David identifies the Genesis wave in my head and it was definitely in the position he has it. The only thing between the turbolifts is that one station and fire extinguishers.
affirmative, it was on the right side due to aux station heve been moved to the former position of the science station and few other details were changed

Offline pano27

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #18 on: July 05, 2009, 08:37:11 AM »
yeat in the first movie the science station was behind the captains chair between the two turbolifts. in TWOK they moved it, dont know why, probably better camera angles

Offline Picky

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Re: TWOK bridge - 04/07/09 - model complete
« Reply #19 on: July 05, 2009, 12:14:46 PM »
Well, details added. I begun making textures and the walls are done (except the darker parts near the stations). The consolles have a preview texture, infact Bones is updating them. I need only a little help: I added the textures also to the keyboards but they don't appear, is it a problem or I have only to reorient the textures or something similar?

There is also a good new: I build the Enterprise-A bridge from Star Trek IV modifing this bridge (adding the pillars near the doors) so I ask: the model is the same only with the addition of the pillars which haven't any animation, is it possible to script the TWOK bridge to make that the same script, with different names and Autoload, functions for the Ent-A bridge? Obviously the textures are different... We see only the back wall and the communication station in the fourth film, we will use fantasy for the other station.

The screenshots are all of the TWOK bridge.