Author Topic: TWOK bridge - 07/08/2009 - characters' animations WIP  (Read 18440 times)

Offline Picky

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #80 on: July 21, 2009, 12:52:06 PM »
Thank you all. I made some adjustment in all the bridges but there are bad news: with gmax i cannot map the various parts of the bridge and I think the textures will remain separed for all the objects, so will be very hard to retexture this  :( . But there is another problem: I'm not sure that Gmax will allow me the lightmapping step, infact I tried the tutorial present in the BC Modding section but some function used in 3DS Max is not present in Gmax. I'm very sorry, but I will not surrender! If anyone has an idea, please help!!!

Offline CyAn1d3

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #81 on: July 21, 2009, 03:11:56 PM »
why do those chairs look...... pink?...
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Offline Dalek

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #82 on: July 21, 2009, 03:13:30 PM »
Wouldn't the correct question be "Why do they change colour in every picture"? Cos that swhat they do lol.

All in all, fantastic stuff!
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Offline WillDecker

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #83 on: July 21, 2009, 06:00:34 PM »
why do those chairs look...... pink?...

U.S.S. Grissom had pink chairs

Offline Darkthunder

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #84 on: July 21, 2009, 09:21:34 PM »
Wouldn't the correct question be "Why do they change colour in every picture"? Cos that swhat they do lol.

They are 3 different bridges, maybe?
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Offline CyAn1d3

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #85 on: July 21, 2009, 09:29:31 PM »
thats the idea stuck in my head.... the TWOK bridge, the Reliant, and the Grissom..
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Offline CyAn1d3

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #86 on: July 21, 2009, 09:33:04 PM »
why do those chairs look...... pink?...

U.S.S. Grissom had pink chairs

did it??? i thought they were red.?

so does that mean that the grissom bridge will be gracing our screens soon  :whenitsdone
I came, i saw, i added a Sig.
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Offline Joshmaul

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #87 on: July 21, 2009, 11:34:38 PM »
:whenitsdone

Hmm, I wonder if someone here plays Blizzard games and took that little gem to heart...

Are you reorienting the walls around in some of them? Because if I remember correctly, Reliant's turbolift was directly behind the captain's chair...
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Offline Picky

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #88 on: July 22, 2009, 03:12:06 AM »
Ehm, not exactly... :? The Reliant Bridge is a retexture and reorienting the walls will change also the animations and build new animations will be a very hard work, so it will be a Reliant color scheme and not exactly the Reliant Bridge. As for the Grissom, my bridge uses the same chairs but the original bridge was totally different: no steps, smaller etc... (there are all the schematics on Ex Astris Scientia). My bridge is a TMP generic bridge, but in TSFS we never see the Grissom's Bridge in all his totality, so, if you want, you can call this Grissom's Bridge reimaginated :D.

Offline Joshmaul

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #89 on: July 22, 2009, 03:39:10 AM »
Ehm, not exactly... :? The Reliant Bridge is a retexture and reorienting the walls will change also the animations and build new animations will be a very hard work, so it will be a Reliant color scheme and not exactly the Reliant Bridge. As for the Grissom, my bridge uses the same chairs but the original bridge was totally different: no steps, smaller etc... (there are all the schematics on Ex Astris Scientia). My bridge is a TMP generic bridge, but in TSFS we never see the Grissom's Bridge in all his totality, so, if you want, you can call this Grissom's Bridge reimaginated :D.

And less chairs on the Grissom, if EAS was anything to go by, but...I see your point. Fair enough. :)
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Offline Trim

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #90 on: July 22, 2009, 02:12:10 PM »
Looks good so far man, well done.   8)

Offline Picky

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #91 on: July 25, 2009, 02:02:19 PM »
Good news :D: I solved the great part of the problems: I am been really lucky and I found the way to render the bridge exporting it using the .NIF conversion. Now I'm mapping it and I also rebuild several parts, as the roof. I will probably post images tomorrow.

Offline Bones

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #92 on: July 25, 2009, 05:41:17 PM »
These are great news indeed :) can't wait to see the pics
here's a well deserved cookie for you ;)

From my part (LCARS part) I can add I've finished works on those funky-circle-like displays and I have 7 combinations of them, I'll also post basic shape of them tomorrow
I'm planning to make them as generic as possible so they could fit possible future retextures ;)

Offline Bones

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #93 on: July 26, 2009, 11:52:52 AM »
Displays Update :
As I promissed here are brand new ST4 displays some of them are reused/updated displays from my Ent-B LCARS, some are brand new and some are mixed.
ST4 bridge displays consists mainly from circled displays and some diagrams that's why I have 9 different styles of them (circle displays)

Offline Picky

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #94 on: July 26, 2009, 12:14:51 PM »
Well done, Bones! can't wait to see the other panels! Obviousley cookie...
As promised now I show you my first renders, you will see that I have redone a lot of parts, as the steps and the roof. Now the bridge is fully mapped and I will work on aminated textures (I found a tutorial in the BC modding section).
I hope you will like the new TWOK bridge!

Offline MLeo

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #95 on: July 26, 2009, 12:20:56 PM »
Not sure if this is cannon or not, but the display between the helm and ops(?), shouldn't there not be a status display of (atleast) the shields?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Bones

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Re: TWOK bridge - 08/07/09 - need help with Lightmaps
« Reply #96 on: July 26, 2009, 12:42:48 PM »
No, according to bridge plans this is starchart/ navigational map, it became tactical status display on Ent-A tho

Offline Bones

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Re: TWOK bridge - 26/07/2009 - animated maps WIP
« Reply #97 on: July 27, 2009, 09:01:20 AM »
ST4 comm displays are ready, just need to make 5-frames animations like on TWOK displays

Offline pano27

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Re: TWOK bridge - 26/07/2009 - animated maps WIP
« Reply #98 on: July 27, 2009, 10:48:10 AM »
lookin sweet guys, cant wait to see it in the game. you guys rock!!!!

Offline Shadowknight1

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Re: TWOK bridge - 26/07/2009 - animated maps WIP
« Reply #99 on: July 27, 2009, 02:48:49 PM »
I kept thinking that the viewscreen was too high, but never mind. :P

Looking good, but will it actually work ingame?

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