Author Topic: New BC mod and mod team: Aftermath  (Read 84619 times)

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #220 on: September 19, 2009, 02:12:35 AM »
I like the Renaissance one the most and the Alaric. Max knows about the rest of Ambassador siblings and my opinion on them  :)

As we have both said, textures will not be changed until much later. All ships will change in due time so put up with it. If we have to then so does everyone else. P81's work (I have no idea who he is, Im new to BC) or Santa, textures will be changed later. Patience is all that is needed. All current ships visuals are placeholders until a BC identity is made for them.

The first ship that will get its textures heavily worked is the Intrepid. You will see how that one shapes up in the coming weeks. I usually do one ship per week (texture work) for Legacy, and with around 90 something ships minimum coming across into BC, I think I have to boost my productivity up  :funny . Ive also just started learning to map using BC... Very very different to what Im use to...

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #221 on: September 20, 2009, 01:26:18 PM »
Some ingame screenshots of the first custom starsystem.








Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #222 on: September 20, 2009, 03:45:26 PM »
Pretty cool, new maps are always a plus.

Offline CyAn1d3

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Re: New BC mod and mod team: Aftermath
« Reply #223 on: September 20, 2009, 03:54:19 PM »
Pretty cool, new maps are always a plus.

most definitely
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #224 on: September 23, 2009, 03:20:36 AM »
Be prepared for more solar systems in the near future. Ps im making this post with my my iPod touch 

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #225 on: September 24, 2009, 04:22:55 PM »


Recently I have been working on rebalancing all ships for the upcoming packs, I already started working on the TMP pack when i realize the values of Hitpoints had to be so low it would be almost impossible to make it balanced in the earlier era's.
Doing that took a while mainly because I just put off the work. But finaly it has been completed.
However during the rebalancing i did continue work on new models wich some of you may have seen in the screenshot galery, more on that later on in this article.
Also i have started to outfit all excisting ships with the ability to launch shuttles and fighters, this freature also allows for more ship designs for other races (a klingon Vorcha with a diferent pod for fighter launching.
What is soon to come.

Soon you will maybe see a small release with new hardpoints and shuttle launching capabilty. If not it will be included in the upcoming TLE pack. The TLE pack will contain ships from the "missing" era of star trek, between star trek 6/beginning generations and TNG this will include ships as the Enterprise B Excelsior Refit class and Enterprise C amassador Prototype class, also for other races will there be ships with some unique ships never seen in Star trek Bridge command or Legacy. Included in this pack will also possibly be some addons to the TNG era, such as the Venture Class (Galaxy subtype) and the Sovereign Refit (nemesis sovereign) and some Nebula class variations as the Phoenix and NX-Nebula. For other races this will probably mean things like Vorcha and Neghvar Variants with the possiblity of a D-7 Variation pack. If all goes well the TLE pack will be out within 2 months, the reason for this long time is the simple fact that it will be HUGE.

Stay tuned

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #226 on: September 28, 2009, 05:31:29 PM »
VORCHASSS!!!


Offline CyAn1d3

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Re: New BC mod and mod team: Aftermath
« Reply #227 on: September 28, 2009, 05:48:35 PM »
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #228 on: September 30, 2009, 05:46:16 PM »
Allright time for another update.
I've been working on something else then federation for a change, I've been working on the mighty Klingon empire. From vorcha variants to some tmp/tle era refits like the stalker and k-14.   
Chanses are that instead of a tle pack, I came to this idea when I realized that the federation is extremely overdone. after the Klingons the romulans are next in line with the possibility of vulcans and the Terran empire. Also a media update is coming soon.

Stay tuned

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #229 on: October 15, 2009, 11:48:51 AM »

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #230 on: October 17, 2009, 07:55:56 PM »
more screens!



Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #231 on: October 17, 2009, 08:10:19 PM »
Not bad! Though I'm not a fan of the bussards.

Offline Daystar70

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Re: New BC mod and mod team: Aftermath
« Reply #232 on: October 24, 2009, 08:30:56 AM »
The one and only part i would recommend changing is the Main deflector, its lack of glow is very similar to the Yamamato i downloaded, the ship as a whole looks sharp but the lack of glow on that Deflector ends up being really distracting and noticeable when i play, if that were Lit up a bit more itd be BINGO spot on. :D

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #233 on: October 24, 2009, 09:08:30 AM »
uhm its not suppoed to glow?

Offline Daystar70

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Re: New BC mod and mod team: Aftermath
« Reply #234 on: October 24, 2009, 09:12:11 AM »
Are you sure? it seems off...maybe your right in TOS maybe it didnt TMP on it did.

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #235 on: October 24, 2009, 09:23:38 AM »
In TOS no deflector was lit as they were just copper/bronze colored antennas while in TMP they lit blue (mostly)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #236 on: October 24, 2009, 12:22:43 PM »
Bones is right ;) tmp version will have blue deflector ;)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #237 on: October 25, 2009, 09:20:25 AM »
Update: Triton Class Light Cruiser, Enterprise Era


Offline Daystar70

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Re: New BC mod and mod team: Aftermath
« Reply #238 on: October 25, 2009, 10:54:10 AM »
Very Nice. I thought they were called Poseidon?

Offline Judge King

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Re: New BC mod and mod team: Aftermath
« Reply #239 on: October 25, 2009, 01:00:25 PM »
Very Nice. I thought they were called Poseidon?

The Triton-class is a variant of the Poseidon-class.
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