Author Topic: New BC mod and mod team: Aftermath  (Read 84408 times)

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #60 on: July 06, 2009, 08:04:08 AM »
That's the spirit!  :lol:

Anyways, I guess you are doing the whole Wolf fleet?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #61 on: July 06, 2009, 08:30:37 AM »
That's the spirit!  :lol:

Anyways, I guess you are doing the whole Wolf fleet?

yes in time ^^

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #62 on: July 06, 2009, 09:20:14 AM »
cool!  8)

Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #63 on: July 06, 2009, 01:40:27 PM »
Will any of the textures be getting overhauled? They look really low-res and fuzzy to me.

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #64 on: July 06, 2009, 03:50:59 PM »
The engineering hull on the New Orleans is set too far forward. It needs to rest behind the centre point of the saucer.

Could be a varient or something else. And also those pods are too far from the ship anyways.
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Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #65 on: July 07, 2009, 06:54:52 AM »
Will any of the textures be getting overhauled? They look really low-res and fuzzy to me.

Yes the textures will be overhauled. The main thing at the moment is to get the ships ready for BC, texture work comes later. Majority of the ships will get their textures lifted from the Legacy version of Aftermath.

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #66 on: July 07, 2009, 10:43:12 AM »
Will any of the textures be getting overhauled? They look really low-res and fuzzy to me.

Yes the textures will be overhauled. The main thing at the moment is to get the ships ready for BC, texture work comes later. Majority of the ships will get their textures lifted from the Legacy version of Aftermath.

Even though I appreciate your retexturing work in Aftermath I think that doesn't change a lot. Most of the Legacy textures for the Federation are 512*512 and having a simple retexture, won't make it look less blurry. I think creating a completely new texture in higher resolution would be more effective.

Offline Darkthunder

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Re: New BC mod and mod team: Aftermath
« Reply #67 on: July 07, 2009, 01:57:09 PM »
For BC, these days a resolution of 1024x1024 is near minimum to be honest. Saucer textures should even preferrably be upwards of 2048x2048.
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Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #68 on: July 07, 2009, 03:23:54 PM »
Even though I appreciate your retexturing work in Aftermath I think that doesn't change a lot. Most of the Legacy textures for the Federation are 512*512 and having a simple retexture, won't make it look less blurry. I think creating a completely new texture in higher resolution would be more effective.

That's what I was meaning. I think new textures at [as Darkthunder stated] 2048 x 2048 would be best. :)

Best luck to all involved in this project.

Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #69 on: July 07, 2009, 03:29:58 PM »
heh I'd do all 3... get BC to use it's low/med/high options again! :P

512x512 / 1024x1024 / 2048x2048

I know a few people here who's systems don't like 2048x2048 (pointed out from the latest CG Sov re-texture)
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Offline Barihawk

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Re: New BC mod and mod team: Aftermath
« Reply #70 on: July 07, 2009, 04:51:11 PM »
1024 would likely be the maximum. As stated, our goal is not visual perfection, it's gameplay.

There are several high-end modern games that use 512 maps to great use, Fallout 3 being a good example.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #71 on: July 08, 2009, 12:09:23 PM »
time for some romulans ;)




Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #72 on: July 08, 2009, 12:33:05 PM »
what's that 2nd ship?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #73 on: July 08, 2009, 12:52:51 PM »
A Romulan Science vessel :)

Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #74 on: July 08, 2009, 01:05:29 PM »
are you doing the other variant, from the defector?
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Offline szekeres2008

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Re: New BC mod and mod team: Aftermath
« Reply #75 on: July 08, 2009, 02:28:43 PM »
 The warbird looks like if it was taken from legacy LOL

Offline ACES_HIGH

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Re: New BC mod and mod team: Aftermath
« Reply #76 on: July 08, 2009, 02:35:20 PM »
1024 would likely be the maximum. As stated, our goal is not visual perfection, it's gameplay.

There are several high-end modern games that use 512 maps to great use, Fallout 3 being a good example.
unfortunately BC is not one of them, I agree with neb, you should do High, Med and Low textures, but 512 should be the absolute lowest setting

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #77 on: July 08, 2009, 02:39:36 PM »
The warbird looks like if it was taken from legacy LOL

All of the models are(for now).;)
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #78 on: July 08, 2009, 02:50:01 PM »
are you doing the other variant, from the defector?

Already have a version in 3ds Max havent rendered it yet, i actualy build this ship off of the scout.. ;)

also..a list of current ingame ships:

Federation:
- Akira
- Ambassador
- Galaxy
- Nebula

Romulan:
- Warbird
- Raptor

Close to completion:

Federation:
- Defiant

Romulan:
- Harpy
- Talon
- Talon Science variant (submenu)

Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #79 on: July 08, 2009, 06:15:23 PM »
nice science vessel.  I like the wear and tear of the textures, though the Warbird's incorrect proportions make it a touch cartoonish.