Author Topic: New BC mod and mod team: Aftermath  (Read 84721 times)

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #260 on: November 23, 2009, 03:29:56 PM »
yes and pulse weapons wich use the torpedo script

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: New BC mod and mod team: Aftermath
« Reply #261 on: November 23, 2009, 03:32:47 PM »
Hmm ok. Can't think why it doesn't always attack then.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Daystar70

  • Posts: 543
  • Cookies: 10
Re: New BC mod and mod team: Aftermath
« Reply #262 on: November 23, 2009, 03:38:45 PM »
Have you considered using borg scripts to? it is a Borg modified vessel :)

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: New BC mod and mod team: Aftermath
« Reply #263 on: November 23, 2009, 09:05:10 PM »
More accurately, a heavily Borg-modified Romulan mining vessel. But I'm just picking nits, point taken.

Carry on.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #264 on: November 27, 2009, 03:31:23 PM »
to correct u all, a by talshiar modified standard romulan mining vessel with salvaged borg nanite technoligy.

also new screenies of TOS rommies.


Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: New BC mod and mod team: Aftermath
« Reply #265 on: November 27, 2009, 05:09:37 PM »
Cool really looking forward to all of it. :whenitsdone
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: New BC mod and mod team: Aftermath
« Reply #266 on: November 28, 2009, 07:58:50 AM »
Those are actually pretty interesting Rommie designs.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline majormagna

  • English Idiot
  • Posts: 513
  • Cookies: 5
  • Bail Out!
Re: New BC mod and mod team: Aftermath
« Reply #267 on: November 28, 2009, 10:47:01 AM »
Re-using old hulls for newer designs? The earliest Romulan 'Warbird' design? (Double hull)

I like! Although for the double hulled one I wouldn't have the image of the bird on the dorsal side, it just doesn't look right.
Did you know I'm on Twitter?

Offline acidfluxx

  • Posts: 61
  • Cookies: 1
  • ?????? no? ???? o? ?u?o? s? s???
Re: New BC mod and mod team: Aftermath
« Reply #268 on: November 28, 2009, 04:51:14 PM »
Loving some of the content!

Nice one guys!

Offline jonathansparta

  • Posts: 6
  • Cookies: 0
Re: New BC mod and mod team: Aftermath
« Reply #269 on: November 30, 2009, 09:37:34 AM »
i was wondering was the belknap class going to be included with the tmp ships and love the work so far i have all the ships keep up the good work

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #270 on: November 30, 2009, 11:46:48 AM »
yes it will be the Romulan pack is finished, and is undergowing internal Beta testing. the TMP pack has started with 5 ships already ingame. The TMP pack is going to be VERY big, with allot of ships from STL Aftermath but also ALLOT of new designs.

Ingame:
- Constitution - Refit (Cruiser)
- Miranda - Refit (Cruiser)
- Charger (Destroyer)
- Polaris (Scout)
- Saladin - Refit (Scout)

Planned:
- Oberth (Scout)
- Glancer (Destroyer)
- Akula - Refit (Destroyer)
- Akyazi (Destroyer)
- Soyuz (Cruiser)
- Lantree (Cruiser)
- Challenger  (Cruiser)  (might get a new name due to BC Plugin System)
- Belknap (Battleship)
- Proxima - Refit (Battleship)
- Coeur de Lion (Battleship)
- Federation - Refit (Battleship)
- Excelsior (Battleship)

if anyone has any requests for ship now is the time, i will be taking requests for TMP Federation, Klingon and Romulans

on a side note, the TMP ships wont have TWOK pulse beams but SOLID red beams, the reason is the BC phaser system. Unlike the legacy phaser system where the texture goes forward, in BC the Phaser texture goes forward for half of the duration then goes backwards wich looks odd imo. That is why we have chosen for 2 solid red beam wich looks better.

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: New BC mod and mod team: Aftermath
« Reply #271 on: November 30, 2009, 04:10:02 PM »
in BC the Phaser texture goes forward for half of the duration then goes backwards wich looks odd imo.

What?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #272 on: November 30, 2009, 04:12:44 PM »
you never noticed? with tmp phaser textures the texture first goes forward towards the target then goes backwards.....looks crap...

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: New BC mod and mod team: Aftermath
« Reply #273 on: November 30, 2009, 04:16:18 PM »
I never noticed because no-one else has noticed or if they have they've never considered it a problem. If anything, they downloaders of this will probably be disappointed if they don't get pulsey phasers like there should be.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #274 on: December 01, 2009, 01:55:23 AM »
A little preview ;)

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: New BC mod and mod team: Aftermath
« Reply #275 on: December 01, 2009, 02:00:56 AM »
you will include the Lionheart?! :eek do want.. just for that ship.. as long as there's no alignment issues with the nacelles, rollbars and textures like the ancient one at filefront has..  :roll not to mention quadruple shuttle bay doors, when there should be two..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: New BC mod and mod team: Aftermath
« Reply #276 on: December 01, 2009, 04:53:20 AM »
Hey I think you should consider placing these ships aswell :
Okinawa class (escort/scout)
Constellation (heavy cruiser)
Ark Royal (fighter carier)
Ulysses (Dreadnought)
Yamato (battleship)

tho these are SFC ships (except for Constellation which is late TMP design) they would fill some gaps in your list and IMHO they are a must-have for any TMP pack ;)

Offline Villain

  • Posts: 1480
  • Cookies: 71
  • The artist formerly known as Prime
Re: New BC mod and mod team: Aftermath
« Reply #277 on: December 01, 2009, 05:20:40 AM »
There have actually been pulse-phaser textures, and they look pretty god. I think the Swordfish used it, as well a couple of other TMP ships.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: New BC mod and mod team: Aftermath
« Reply #278 on: December 01, 2009, 08:15:19 AM »
How about a Loknar class.

http://bridgecommander.filefront.com/file/SFP_Loknar;100619

That's What they look like.
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #279 on: December 01, 2009, 11:41:54 AM »
Akula Class Destroyer =D