Author Topic: New BC mod and mod team: Aftermath  (Read 84508 times)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #560 on: July 21, 2010, 05:24:54 PM »
Awesome dude :dance just brilliant ! will there be any Klingons or Romulans to fight with ?

yes, im planning on making most fed kli and rom ships from the starfleet museum :)

also the hyperion!

Offline Mario

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Re: New BC mod and mod team: Aftermath
« Reply #561 on: July 24, 2010, 05:12:08 PM »
Lovely DS9. Shame Cordanilus never finished his DS9 for Xtended.
Acta, non verba.
aka USS Sovereign

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #562 on: August 23, 2010, 07:15:46 AM »
I've been absent for a while now but i asure you this mod is not dead, some packs have been delayed but some folks that come here have seen that there is ALLOT more in stall coming out reasonably soon.
in the mean while i have taken it up to myself to learn some new things, which in turned out to be way more easy then expected and so far i like the results
Something new im working on, expect more.

Offline Villain

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Re: New BC mod and mod team: Aftermath
« Reply #563 on: August 23, 2010, 07:46:44 AM »
Only just noticed something... The Paris is missing the forward cannons. Was that intentional?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline markeno

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Re: New BC mod and mod team: Aftermath
« Reply #564 on: August 23, 2010, 12:17:59 PM »
Nice Springfield Bridge there Max ole boy. :)

aka Muldrf

Offline DMWalsh79

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Re: New BC mod and mod team: Aftermath
« Reply #565 on: August 23, 2010, 04:46:56 PM »
Shouldn't the Paris class have 2 BIG honking plasma cannons under her nose?
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #566 on: August 23, 2010, 05:19:53 PM »
Shouldn't the Paris class have 2 BIG honking plasma cannons under her nose?

yeah but i dont like them :P

btw....took me forever but its done, animated maps everything...

Offline GMunoz

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Re: New BC mod and mod team: Aftermath
« Reply #567 on: August 23, 2010, 05:32:53 PM »
I like the bridge, good work.

Offline JimmyB76

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Re: New BC mod and mod team: Aftermath
« Reply #568 on: August 23, 2010, 05:43:40 PM »
nice bridges!  :D

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #569 on: August 24, 2010, 01:41:30 AM »
Glad you like it :)

Offline MarkyD

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Re: New BC mod and mod team: Aftermath
« Reply #570 on: August 24, 2010, 03:32:31 PM »
Good work, are the stars flying into the bridge?? As they show as being on the inside on that last pic in particular.

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #571 on: August 24, 2010, 03:34:06 PM »
Space dust you mean.;)
All hail the messiah!

Offline eclipse74569

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Re: New BC mod and mod team: Aftermath
« Reply #572 on: August 24, 2010, 09:01:57 PM »
I think it's more like the viewscreen just needs to be resized...
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #573 on: August 24, 2010, 10:16:50 PM »
C'mon you guys don't recognize NanoFX BridgeFX after all these years? :P

Offline eclipse74569

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Re: New BC mod and mod team: Aftermath
« Reply #574 on: August 24, 2010, 11:02:11 PM »
C'mon you guys don't recognize NanoFX BridgeFX after all these years? :P

 :doh: :banghead: Didn't think of that
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #575 on: August 25, 2010, 04:30:32 AM »
C'mon you guys don't recognize NanoFX BridgeFX after all these years? :P

and the winner is...

Offline Daystar70

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Re: New BC mod and mod team: Aftermath
« Reply #576 on: August 26, 2010, 07:12:23 AM »
I LOVE that bridge! it reminds me of the bridge used by The Excalibur crew in the New Frontier novels, Captain Calhoun's bridge was very reminiscent of that one with a "mini" horseshoe tactical station and shorter gap in relation to the Xo/captains chairs

Offline MarkyD

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Re: New BC mod and mod team: Aftermath
« Reply #577 on: August 26, 2010, 10:34:50 AM »
C'mon you guys don't recognize NanoFX BridgeFX after all these years? :P

No, Never played BC to be honest, but do they show up in game then? Even on the stock bridges?

Oh, Good work getting it done though as I know its not been done often, new bridges are a pain right?

Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #578 on: August 26, 2010, 12:28:11 PM »
No, Never played BC to be honest, but do they show up in game then? Even on the stock bridges?
Yes

Offline JimmyB76

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Re: New BC mod and mod team: Aftermath
« Reply #579 on: August 26, 2010, 12:31:14 PM »
No, Never played BC to be honest
:lostit:  how do you make all those awesome ships for BC then?  lol

Oh, Good work getting it done though as I know its not been done often, new bridges are a pain right?
the bridge itself was already made a few years ago by 3rd Era...  their TNG Ambassador Bridge...
the bridge shown in this thread is a retexture of that...