Author Topic: New BC mod and mod team: Aftermath  (Read 85060 times)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #640 on: September 08, 2010, 12:20:54 PM »
You know, asking for inspiration, and then bashing the first thing anyone suggests probably deters folks from suggesting anything else.  Just saying . . . :dontcare:

i know, but the thing is i went like over a bunch of sites,, all people seem to make is crappy kitbashes of ktinga's....or things that dont look klingon, i wanna see stuff like where ud think...YEAH thats a klingon ship...like the vorcha, and the neghvar and the BoP

Offline webxro

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Re: New BC mod and mod team: Aftermath
« Reply #641 on: September 08, 2010, 01:12:39 PM »
with all these great ships , i am sure that you could do some great missions

Offline Bren

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Re: New BC mod and mod team: Aftermath
« Reply #642 on: September 08, 2010, 10:33:35 PM »
Check out some of Raven Night's Klinks. They're pretty klingon looking original designs. Hell, most of his old fed designs looked klingon.
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Offline Nihilus

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Re: New BC mod and mod team: Aftermath
« Reply #643 on: September 08, 2010, 10:56:05 PM »
You know what would be neat?  Create a Kronos One variant of the Negh'var.  Texture her Tan with red and black stripes similar to Kronos One from Star Trek VI.  Maybe paint her bussards to be Green and leave her impulse drive Red. You could make her slightly stronger than the Negh'var as well, since as Kronos One she would carry the Chancellor of the High Council.

At least, I think it would be neat lol.

Offline dEjavU

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Re: New BC mod and mod team: Aftermath
« Reply #644 on: September 09, 2010, 12:27:03 AM »
nah i really hate that ship, it looks to much...not klingon...

Okay, actualy I was refering to the elements that make up the composition of the model shape itself. I was thinking maybe you can use that hub part on the back or some of other aspect of the ship to create a completely new class of battlecruiser compirable to that of the negh'var(or maybe even larger)just a thought.   :P

The Fek'lar and negh'vars look mean though max..keep up the great work.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #645 on: September 09, 2010, 03:00:50 AM »
You know what would be neat?  Create a Kronos One variant of the Negh'var.  Texture her Tan with red and black stripes similar to Kronos One from Star Trek VI.  Maybe paint her bussards to be Green and leave her impulse drive Red. You could make her slightly stronger than the Negh'var as well, since as Kronos One she would carry the Chancellor of the High Council.

At least, I think it would be neat lol.

YES, now thats an excelent idea!, will do that!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #646 on: December 20, 2010, 09:04:20 AM »
PS: im continuing with this again..

next up...small klingon pack...after that...TMP!!!!

Offline Bren

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Re: New BC mod and mod team: Aftermath
« Reply #647 on: December 20, 2010, 09:25:24 AM »
Cool!

I've been wondering... is your Narada going to see the light of day?
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #648 on: December 20, 2010, 10:33:24 AM »
YES, now thats an excelent idea!, will do that!

Deemon, back in the days of armada 1, made a batleth class battlecruiser that was supposed to be on the same size range of the Romulan D class. I have a low poly model of it if someone wanted to improve on it. The pod on top is a little oversized for just a launcher and could be converted into a secondary vessel similar to what raven had one one of his designs. Lots of possibility with the frame anyways.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #649 on: January 04, 2011, 05:14:30 AM »
Just a question for another possible AM BC add-on, would any of the BC Aftermath people want any of the AM variants of the ships that have been worked on over the last couple of years from the Legacy version? Originally I did not want the AM versions appearing in the BC version of Aftermath as they were unique to the Legacy version but things have since changed. There are AM versions of around 10-25 ships.

All depends if you guys would like to have alternate AM versions in BC and providing the ship is already in Aftermath BC.

Offline CptBenSisko

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Re: New BC mod and mod team: Aftermath
« Reply #650 on: January 04, 2011, 12:38:22 PM »
Tjoz, the more...the better!!! Bring 'em on!!!

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #651 on: January 04, 2011, 01:55:17 PM »
Sure why not.
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Offline Killallewoks

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Re: New BC mod and mod team: Aftermath
« Reply #652 on: January 22, 2011, 06:17:40 AM »
Hey, just wondering when is the next pack likley to be released? I play this more than any other mod on BC and I cant wait for some more ships to blow up!

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #653 on: January 22, 2011, 06:51:14 AM »
 :whenitsdone

never ever ask this question ;) it's an unwritten rule...

Offline Killallewoks

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Re: New BC mod and mod team: Aftermath
« Reply #654 on: January 22, 2011, 07:15:24 AM »
Whoops sorry,  :picardfacepalm: understood should've thought of that.  :funny

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #655 on: June 18, 2011, 04:42:42 AM »
I am really sorry for the long delay. real life has taken priority with exams. that and a mass effect addiction. im getting back at this so an update will come soon!

Offline eclipse74569

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Re: New BC mod and mod team: Aftermath
« Reply #656 on: June 18, 2011, 07:08:03 PM »
I am really sorry for the long delay. real life has taken priority with exams. that and a mass effect addiction. im getting back at this so an update will come soon!

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Offline Killallewoks

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Re: New BC mod and mod team: Aftermath
« Reply #657 on: June 19, 2011, 04:36:34 PM »
I am really sorry for the long delay. real life has taken priority with exams. that and a mass effect addiction. im getting back at this so an update will come soon!

Yaaaaayyyyy!!!!! Sounds like the way things have gone for me, exams and a hefty amount of ME2, I cant wait for news. Followed this since it came out.  :bow:

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #658 on: June 23, 2011, 04:11:52 AM »
allright some renders of whats to come!, also im still looking for willing team members! for HPing, testing and doing ship icon overlays (the phaserbank icons etc) and someone willing to mess with blinkers.

Also note that the challenger allthough released has gotten the same new nacelles i put on the galaxy class!

things that are going to be released pretty soon:

Aftermath TMP Federation pack (federation ships from the tmp era)
TOS Federation Addon (Some Romulan wars ships and some custom creations)
Klingon TNG Addon (more tng klingon ships)

more info will come when ive got more ships ready!

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #659 on: June 23, 2011, 02:06:53 PM »
Good job very cool.
All hail the messiah!