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My take on: "What if" TOS-era Miranda class
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Topic: My take on: "What if" TOS-era Miranda class (Read 2883 times)
engineer
Posts: 8
Cookies: 1
Re: My take on: "What if" TOS-era Miranda class
«
Reply #20 on:
August 01, 2009, 02:25:38 AM »
The amount of changes though..... It would probably warrant a new UV map and texture, both of which are beyond my pay grade.
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CyAn1d3
MacDill Shipyards Design Team
Posts: 1656
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RETIRED
Re: My take on: "What if" TOS-era Miranda class
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Reply #21 on:
August 01, 2009, 12:05:27 PM »
as i was told on here: "gotta learn to do it sometime"
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I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15
Dalek
Posts: 1529
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Re: My take on: "What if" TOS-era Miranda class
«
Reply #22 on:
August 01, 2009, 12:09:22 PM »
I thought it looked better with the phaser pods. Cos now it looks like one piece of curved metal.
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"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."
- Lorien
majormagna
English Idiot
Posts: 513
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Bail Out!
Re: My take on: "What if" TOS-era Miranda class
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Reply #23 on:
August 01, 2009, 01:18:10 PM »
Yeah... sometrhing still looks off; perhaps if you make the rollbar completely straight too, perhaps add a chunkier 'block' where the rollbar and pylons meet.
Just to break it up a bit.
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My take on: "What if" TOS-era Miranda class