Author Topic: Phasers  (Read 6274 times)

Offline CyAn1d3

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Phasers
« on: August 11, 2009, 04:02:42 PM »
say i want to take the phasers on the pnem soverign, and make it so they fire for longer than what they are currently set at, to the length of time they fire on the CGsovvy. wheres the value in the script that i need to change? i can already guess that i have to change it on each and every individual bank, but what is the duration under?
if i know WHAT i need to change, than i can find the value on the CGSovy script to change it TO

damn... looking at that i hope i dont confuse anyone

also how do i change the sound on the Pnem? im guessing its a matter of finding the name in the script as well and overwriting the SFX with what i want?..... i h8 that friggin sound
I came, i saw, i added a Sig.
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Cy - 1-12-15

Offline MLeo

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Re: Phasers
« Reply #1 on: August 11, 2009, 04:16:36 PM »
Duration is the discharge rate divided by the maximum charge.
And then there is the recharge rate, and the avaidable power. With enough power output (and actual power) then the duration can be longer than indicated by the above formula, since the bank is recharged as you fire.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CyAn1d3

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Re: Phasers
« Reply #2 on: August 11, 2009, 04:18:02 PM »
so in lamens terms theres no simple way to do that?
I came, i saw, i added a Sig.
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Cy - 1-12-15

Offline Kirk

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Re: Phasers
« Reply #3 on: August 11, 2009, 04:20:45 PM »
No, there is. Mleo told you how, and that is as simple of an explanation as you can get. Welcome to BC modding. :P

Offline CyAn1d3

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Re: Phasers
« Reply #4 on: August 11, 2009, 04:21:56 PM »
..... and i wonder y i failed my programming class....

ok, that answers that, whatabout the SFX?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline MLeo

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Re: Phasers
« Reply #5 on: August 11, 2009, 04:23:37 PM »
..... and i wonder y i failed my programming class....
Depends on your thinking and learning type. And the one provided by your school.

Quote
ok, that answers that, whatabout the SFX?
Optional start and end sounds, and a loop sound, independant of the above formula.
First start is played (if any), after that the loop is started, and when it stops firing (either you let go or the bank is out of power) the end sound is started.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CyAn1d3

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Re: Phasers
« Reply #6 on: August 11, 2009, 04:27:42 PM »
..... and i wonder y i failed my programming class....
Depends on your thinking and learning type. And the one provided by your school.

Quote
ok, that answers that, whatabout the SFX?
Optional start and end sounds, and a loop sound, independant of the above formula.
First start is played (if any), after that the loop is started, and when it stops firing (either you let go or the bank is out of power) the end sound is started.

the way ITT Tech Taught was, open book and read.

so it wouldnt work if i applied the firing values from the CG to the PNEM?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: Phasers
« Reply #7 on: August 11, 2009, 04:44:15 PM »
thats a bit too much for me.....
i envy those who have the patience to do scripting, cuz i sure as hell dont.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline JimmyB76

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Re: Phasers
« Reply #8 on: August 11, 2009, 04:48:17 PM »
it's all about trial and error, however you should comb through BCU's old threads in the Modding forum, im pretty sure you dont need an account to use the Search function...  there is an awful lot of info regarding MPE and hp weapons values...
also, go through FF's MPE forum as well...  all of the info you need can be found in those places after doing some digging and research...

Offline CyAn1d3

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Re: Phasers
« Reply #9 on: August 11, 2009, 04:58:47 PM »
ill do that, id like to know the basics of hardpointing at least so i can do things like this on my own. i can read some code based on common sence, i.e. i can up a torpedo loadout count, but as for making from scrap you guys have a one up on me
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Worf359Alpha

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Re: Phasers
« Reply #10 on: August 11, 2009, 05:12:37 PM »
Heres the SDK with Model Property Editor which is invaluable for Hardpointing just in case you dont have it, i think MPE is in here but its been awhile since i dowloaded SDK, exept for BCUT and TDIE ive never found a more helpfull ship HP program

http://bridgecommander.filefront.com/file/Installable_SDK;46701

Ive got 400 + hardpointed ships under my belt if you got any ?? feel free to contact me
500+ HardPointed Ships and counting! Man where do i find the time!

Offline ACES_HIGH

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Re: Phasers
« Reply #11 on: August 11, 2009, 05:43:48 PM »
actually that's the bad version, you need to download the non installer version, here:
http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455

Offline MLeo

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Re: Phasers
« Reply #12 on: August 11, 2009, 05:48:26 PM »
MPE is part of the SDK.

I take it the "bit to much for me" is my explanation about the sounds?
Trying to put it differently (but not neccesairly easier, for me), when the phaser starts to fire, it plays the "start" firing sound, when that is done, it plays the "loop" firing sound, when the phaser stops firing it stops the loop and plays the "end" firing sound.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CyAn1d3

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Re: Phasers
« Reply #13 on: August 11, 2009, 06:52:29 PM »
MPE is part of the SDK.

I take it the "bit to much for me" is my explanation about the sounds?
Trying to put it differently (but not neccesairly easier, for me), when the phaser starts to fire, it plays the "start" firing sound, when that is done, it plays the "loop" firing sound, when the phaser stops firing it stops the loop and plays the "end" firing sound.

i polled through a few threads an got that number figured out.

i take it the MPE will make it a tad easier to edit the hardpoints instead of simply pouring through the python files in text?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Kirk

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Re: Phasers
« Reply #14 on: August 11, 2009, 06:59:35 PM »
Much easier

Offline CyAn1d3

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Re: Phasers
« Reply #15 on: August 11, 2009, 07:20:52 PM »
so i have just found out... im going to tinker around and comb through the tutorial a tad bit before i start editing things.
im not much for reading and learning that way, im more "hands on".

but after i do some exploring with this and i feel that i grasped this newly found concept ill be making the changes that i wish.
im pretty sure i can figure out how to make HPs from scratch with the tutorials and you guys for help, perhaps ill try my hand at this when i get the vanity modeled out and done.

now where do i go to convert "virgin" models to nif, so i can do the hps in MPE?
(future reference)

i have an odd feeling im going to become a nuisance of questions when i go to do things from scratch
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline JimmyB76

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Re: Phasers
« Reply #16 on: August 11, 2009, 07:45:12 PM »
im going to tinker around and comb through the tutorial a tad bit before i start editing things.
im not much for reading and learning that way, im more "hands on".
just dont forget to make backups of anything before you make changes to it...

i have an odd feeling im going to become a nuisance of questions when i go to do things from scratch
no worries, gotta learn one way or another, right?

Offline CyAn1d3

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Re: Phasers
« Reply #17 on: August 11, 2009, 09:04:34 PM »
yea, i guess. lol
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Kirk

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Re: Phasers
« Reply #18 on: August 11, 2009, 09:27:22 PM »
now where do i go to convert "virgin" models to nif, so i can do the hps in MPE?
I'm guessing you're asking on how to port max files to nif. Look at my texture tutorial. ;) It includes links to the the tools you'll need to export nifs.

Offline CyAn1d3

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Re: Phasers
« Reply #19 on: August 11, 2009, 09:34:22 PM »
gotchaa.... oyea... i remember asking what build to get.... ok, i got that already
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15