Author Topic: Galaxy Charts v2  (Read 4311 times)

Offline USS Frontier

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Galaxy Charts v2
« on: August 13, 2009, 09:38:23 PM »
"Revenge is a dish best served cold"
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Offline eclipse74569

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Re: Galaxy Charts v2
« Reply #1 on: August 13, 2009, 09:50:42 PM »
HAHA!!! Been looking forward to this :D COOKIE ;)
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Offline Bren

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Re: Galaxy Charts v2
« Reply #2 on: August 14, 2009, 08:45:54 AM »
Holy hell, why isn't there MASSIVE coverage of this?

A hush-hush release on BCfiles, no activity on the BCS:TNG board, what's going on?

This is nothing less than the GREATEST ADVANCE YET IN THE HISTORY OF BRIDGE COMMANDER!

Where is the love? #loveFFX#

I salute thee, sir, and cookie thee to boot.

But seriously, publicity, dude, this deserves to be known. At least make a post in the scripting forum!

EDIT:
Oh no, you were on the magic number of 47, now I cookied you up to 48! The shame! Sorry.
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Offline USS Frontier

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Re: Galaxy Charts v2
« Reply #3 on: August 14, 2009, 02:08:34 PM »
It had publicity :P
Few months ago there was a news notice at BCFiles, from time to time some post of mine here or at BCS also said about it... Tho I admit GC's public forum at BCS was kinda dead (and still is, forgot to post this there LMAO)...
Few weeks back had a MotM award here I was nominated for it.

Not my fault if people weren't expecting it to be like this lol
"Revenge is a dish best served cold"
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Offline Bren

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Re: Galaxy Charts v2
« Reply #4 on: August 14, 2009, 02:45:37 PM »
Sorry, it's just, something of this magnitude, usually there is a bit of a fanfare, front page articles, big flashy threads by the author. To put this in perspective, no mod has ever had a bigger impact upon the gameplay of BC.

I'm just disappointed to see so little interest in this. It should be HUGE news! I'm not saying you're letting us down, the mod is incredible, I just want more people to know that!

In short, you're too modest, sir!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline CyAn1d3

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Re: Galaxy Charts v2
« Reply #5 on: August 14, 2009, 03:09:44 PM »
you sir deserve a friggin metal, a parade, and some sort of cake.
but a cookie will have to do.

i just downloaded it today, however i have yet to take it through its paces, but i have a few questions
before i start as i know there will need to be some configuration on my end

1: is there any way to control the amount of ships on any given set in the "war" mode?
(i.e. like the RDF setting was in v1)
i ask this in the stead of those like myself who have antique systems that cant handle too many ships at one shot

2: the "broken" systems that were included in v1, have they been fixed and able to travel to?

3: how do you sleep at night with such greatness stewing in that head?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline USS Frontier

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Re: Galaxy Charts v2
« Reply #6 on: August 14, 2009, 07:36:18 PM »
@Bren:  lol

@CyAn1d3:
You can by configuration specify maximum number of ships to come in a RDF/RAF. There's a minimum random value of total ships to come in (1, 2 or 3). Each fleet can have a maximum of 20 ships, but infinite fleets can be created, and infinite ships can be in a battle, in either side :P

No, the broken systems is responsibility of their authors, I won't fix their work. And in GCv1's tech support, I helped how to fix a few of them.
However now some of these broken systems will not appear anymore in the map (because they're broken lol), and if the ship can't engage travel, a message box will tell you the reason in the same moment, no need to wait to check the logs, although some of the reasons may not make much sense to regular users, and in some cases I will still need the logs to get the full picture of what happened.

Actually, lately I haven't slept much at all lol
"Revenge is a dish best served cold"
                    -Old Klingon Proverb
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Offline CyAn1d3

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Re: Galaxy Charts v2
« Reply #7 on: August 14, 2009, 08:22:27 PM »

Actually, lately I haven't slept much at all lol

with working on this bad boy, i can see why. thanks for the answers, im gonna go get er set up and do some damage :D
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline JimmyB76

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Re: Galaxy Charts v2
« Reply #8 on: August 14, 2009, 08:56:05 PM »
*moar cookies to Frontier* :D

Offline Picky

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Re: Galaxy Charts v2
« Reply #9 on: August 15, 2009, 05:41:00 AM »
Great mod, but I have a problem: I installed it yesterday without overwriting the original files and the game crashed during the QB loading... Then I backuped the original files and overwrote them with the new... and now I have the Black screen with cursor only and BC doesn't start, which appened also when I tried to reinstall the backuped files! Do you think it is an incompatibility? I have KM, Gravity FX and DS9 FX, it is a classic BC.

But however cookie!

Offline KrrKs

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Re: Galaxy Charts v2
« Reply #10 on: August 15, 2009, 10:29:59 AM »
Such great mods and only so few cookies. One Again! :D

Offline Jb06

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Re: Galaxy Charts v2
« Reply #11 on: August 15, 2009, 11:11:49 AM »
Great mod, but I have a problem: I installed it yesterday without overwriting the original files and the game crashed during the QB loading... Then I backuped the original files and overwrote them with the new... and now I have the Black screen with cursor only and BC doesn't start, which appened also when I tried to reinstall the backuped files! Do you think it is an incompatibility? I have KM, Gravity FX and DS9 FX, it is a classic BC.

But however cookie!

Get a console report ;) It won't be a compatibility issue a :P

Great work Frontier, glad to be a part of it :)

~Jb06

Offline JimmyB76

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Re: Galaxy Charts v2
« Reply #12 on: August 15, 2009, 12:02:17 PM »
Get a console report ;)
once you have done that, please post it and an explanation of your issue over at Frontier's Galaxy Charts Tech Support forum...

Offline Picky

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Re: Galaxy Charts v2
« Reply #13 on: August 15, 2009, 12:15:07 PM »
Thank you for suggestions.
I hope I will be able to warp throw the Galaxy!  :D

Offline King Class Scout

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Re: Galaxy Charts v2
« Reply #14 on: August 15, 2009, 09:37:30 PM »
I hate to throw cold water on all this Happy-happy-joyjoy (cookie if you're old enough to get that! first answer only), but you'll have to explain to me what's the benefit with this?
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Offline CyAn1d3

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Re: Galaxy Charts v2
« Reply #15 on: August 15, 2009, 09:57:06 PM »
REN AND STIMPY!!!

and the benefit is complete and total awesomeness
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Nebula

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Re: Galaxy Charts v2
« Reply #16 on: August 15, 2009, 10:09:20 PM »
I hate to throw cold water on all this Happy-happy-joyjoy (cookie if you're old enough to get that! first answer only), but you'll have to explain to me what's the benefit with this?

traveling between systems is much more interesting and with the war sim it brings the BC Universe alive.
Canon is what people argue exists on ships that don't exist.

Offline JimmyB76

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Re: Galaxy Charts v2
« Reply #17 on: August 15, 2009, 11:51:45 PM »
take a little bit of time to go through the readme/tutorial - everything is explained in there...  :)

Offline JimmyB76

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Re: Galaxy Charts v2
« Reply #18 on: August 16, 2009, 02:26:23 PM »
*thread cleared*

guys - if you have any technically-related problems, issues, etc, please do not post them in this thread...
please instead post them in Frontier's Galaxy Charts Tech Support forum...  there is a link to that forum just a few posts up in my previous post...
if you get a BSOD please have a console report ready and post it in the GC Tech Support forum...

thx :)

Offline Worf359Alpha

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Re: Galaxy Charts v2
« Reply #19 on: August 17, 2009, 07:14:23 PM »
I DLed it, simply AWSOME! Just when i though you couldnt top yourself with GC1.0, you went beyond my expectations and then sum. Combine GC2.0 and AutoTargeting and you are now a DemiGod of BC. You Da man Frontier.


On a side note, im still trying to combine AutoTargeting and Point Defense in some manner, but no luck yet, ill keep you posted,  :).
500+ HardPointed Ships and counting! Man where do i find the time!