Author Topic: Remodeling the Bridge Crew  (Read 17708 times)

Offline Billz

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Re: Remodeling the Bridge Crew
« Reply #40 on: January 31, 2007, 08:32:04 PM »
Okay, judgeing from the teaser pic on the previous page, it seems like you got the main crew models updated beautifully. Hows it going with the animations for them, if you even started them that is?

Would you be willing to show us a small vid of the new models animation W.I.Ps?
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Offline MLeo

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Re: Remodeling the Bridge Crew
« Reply #41 on: February 01, 2007, 03:31:36 AM »
Okay, judgeing from the teaser pic on the previous page, it seems like you got the main crew models updated beautifully. Hows it going with the animations for them, if you even started them that is?

Would you be willing to show us a small vid of the new models animation W.I.Ps?
They use the same bone structure as with the old ones, so no new animations needed. ;)
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Offline Billz

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Re: Remodeling the Bridge Crew
« Reply #42 on: February 05, 2007, 07:53:36 AM »
Okay, judgeing from the teaser pic on the previous page, it seems like you got the main crew models updated beautifully. Hows it going with the animations for them, if you even started them that is?

Would you be willing to show us a small vid of the new models animation W.I.Ps?
They use the same bone structure as with the old ones, so no new animations needed. ;)

But the old models animations didnt have any modeled bits on them (ie: when a character is talking, the open mouth, closed mouth and open and closed eyes were only skinned on).

So if the new models wont need any new animations, that means they will look like their eyes are constantly open and also the mouths would look like they are wired shut, just the chin would move.

Or am I completely wriong on this, there for, suggesting that you have done new animations for their heads?
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Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #43 on: February 05, 2007, 08:20:24 AM »
But the old models animations didnt have any modeled bits on them (ie: when a character is talking, the open mouth, closed mouth and open and closed eyes were only skinned on).

So if the new models wont need any new animations, that means they will look like their eyes are constantly open and also the mouths would look like they are wired shut, just the chin would move.

Or am I completely wriong on this, there for, suggesting that you have done new animations for their heads?

Ok, question by question:
Yes, the old models don?t have the face modelled, and used a texture for them;
We also did not plan on redoing all the animations (imagine to reanimate all bridges!), but the fact is that the ponytail bone created by TG to move the character chin does the job for the mouth in a decent way. So, actually when the characters speak their mouth does open and move (just a matter of right skinning), just there are no different movement for different words. And yes, the eyes cannot be animated at all.
That?s basically because the skeleton TG used for the crew not the models itself
There?s no way to create new blinking animations to the models without actually changing the skeletons they did use for the game and add aditional bones to eyes and mouth sides, and i have not a exactly idea on how that would affect the prefab / actual animations, or even if that can be done without messing with the scripted part of the game, so i?m avoiding to try that.

But believe me, they don?t look silly as their mouth moves fine.

Offline LJ

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Re: Remodeling the Bridge Crew
« Reply #44 on: February 05, 2007, 11:36:54 AM »
He's right i'd actually say it looks better than the previous skinned version :)

Offline Bren

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Re: Remodeling the Bridge Crew
« Reply #45 on: February 14, 2007, 08:08:30 AM »
What about an alternate skin-colour texture for the eye, with a naming scheme so that when the game calls for the face to change to half-closed eyes, the eye texture is changed to the blinky(-bill) one?
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Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #46 on: February 14, 2007, 08:17:05 AM »
The eye texture in the EF2 chars are separated from the major face skin.. and it would also look wierd as some of that faces actually have eyelids.  :?

Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #47 on: February 15, 2007, 07:20:53 AM »
you dont really notice the lack of blinking in game - the models look far better like this

Offline Bren

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Re: Remodeling the Bridge Crew
« Reply #48 on: February 15, 2007, 11:52:08 AM »
The eye texture in the EF2 chars are separated from the major face skin.. and it would also look wierd as some of that faces actually have eyelids.  :?

You'd have to be very close to notice. And since you're already converting the models, reassigning the eye textures to some empty corner of the face maps isn't really a big deal. That way you could get rid of the eyelashes when the eye closes (because you're only working with one map, you could have an "eyes closed" variant). Sure, you'd still have the ridges of the open eyelids modelled, but it'd only be for a split second, and you'd need to be close to notice.

Then again, all that effort for a split second feature... it's worth is debatable, but I'd say the bridge would feel strange with a bunch of beautiful staring zombies around you...? Worth an experiment, no?
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Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #49 on: February 15, 2007, 12:00:02 PM »
no

sorry dude but ive had these running in game and theyre a million times better then the stock ones, theres just no need to start messing with textures.

Offline Bren

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Re: Remodeling the Bridge Crew
« Reply #50 on: February 15, 2007, 08:55:42 PM »
That's cool.

I guess I seemed to be pushing it. It's not important. Keep up the great work :D
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Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #51 on: February 16, 2007, 04:29:22 AM »
That's cool.

I guess I seemed to be pushing it. It's not important. Keep up the great work :D

I understand the attention you have on the detail, but believe me, you won't notice the lack of blinking.
I always get amazed on how the guys look immensely better with this new look.

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #52 on: February 19, 2007, 12:34:50 PM »
with all the mods coming out together with this addition we might as well call it BC2 ;)

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Offline JimmyB76

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Re: Remodeling the Bridge Crew
« Reply #53 on: February 19, 2007, 01:08:04 PM »
with all the mods coming out together with this addition we might as well call it BC2 ;)
:lol:

Offline LJ

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Re: Remodeling the Bridge Crew
« Reply #54 on: February 19, 2007, 01:47:52 PM »
Ha! We would probably get sued  :P

starfleetadmiral

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Re: Remodeling the Bridge Crew
« Reply #55 on: February 19, 2007, 07:47:43 PM »
Call it "BC 2.0- Bigger and Better" then?

Offline Bren

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Re: Remodeling the Bridge Crew
« Reply #56 on: February 25, 2007, 12:19:56 AM »
More screenshots would be... just... unimaginably great!
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Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #57 on: March 12, 2007, 08:05:54 AM »
They use the same bone structure as with the old ones, so no new animations needed. ;)


But the old models animations didnt have any modeled bits on them (ie: when a character is talking, the open mouth, closed mouth and open and closed eyes were only skinned on).

So if the new models wont need any new animations, that means they will look like their eyes are constantly open and also the mouths would look like they are wired shut, just the chin would move.

Or am I completely wriong on this, there for, suggesting that you have done new animations for their heads?

Smeg, this one is for you: They do blink now.

Offline Tuskin38

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Re: Remodeling the Bridge Crew
« Reply #58 on: March 12, 2007, 09:57:21 AM »
Smeg, this one is for you: They do blink now.

 :shock:   Aw...so...me.....

bsilver2988

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Re: Remodeling the Bridge Crew
« Reply #59 on: March 12, 2007, 04:14:15 PM »
one thing you guys might want to consider is all of the new skins and models done for EF2 that are on EFFiles.  i have a picard, a riker, data, worf, tons of em.  you could virtually have any person you wanted in your bridge.  you dont have to be limited to the stock EF2 models.