But the old models animations didnt have any modeled bits on them (ie: when a character is talking, the open mouth, closed mouth and open and closed eyes were only skinned on).
So if the new models wont need any new animations, that means they will look like their eyes are constantly open and also the mouths would look like they are wired shut, just the chin would move.
Or am I completely wriong on this, there for, suggesting that you have done new animations for their heads?
Ok, question by question:
Yes, the old models don?t have the face modelled, and used a texture for them;
We also did not plan on redoing all the animations (imagine to reanimate all bridges!), but the fact is that the ponytail bone created by TG to move the character chin does the job for the mouth in a decent way. So, actually when the characters speak their mouth does open and move (just a matter of right skinning), just there are no different movement for different words. And yes, the eyes cannot be animated at all.
That?s basically because the skeleton TG used for the crew not the models itself
There?s no way to create new blinking animations to the models without actually changing the skeletons they did use for the game and add aditional bones to eyes and mouth sides, and i have not a exactly idea on how that would affect the prefab / actual animations, or even if that can be done without messing with the scripted part of the game, so i?m avoiding to try that.
But believe me, they don?t look silly as their mouth moves fine.