Author Topic: Vladko's WIPs: 25th century Anarchy class(see last page)  (Read 44433 times)

Offline deadthunder2_0

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Re: TMP class pack
« Reply #180 on: May 02, 2010, 04:00:19 PM »
hey vladko, are you making multiple variants, like no rollbar, sensor pod, souyz?
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Offline Vladko1

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Re: TMP class pack
« Reply #181 on: May 02, 2010, 04:14:34 PM »
I suppose  aft section isn't finished yet ;) cuz it's too straight right now, aft shape isn't right as it is now, also torpedo launcher is waaaaay tooo smooth, it must have sharper curves if you wanna get canon miranda :P

here's a blueprint http://www.cs.umanitoba.ca/~djc/evost/dev/pics/miranda.jpg
Ill make more normal the TT launchers tommorow, but I will, by planaring some of the polies ;)

Offline Vladko1

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Re: TMP class pack
« Reply #182 on: May 03, 2010, 01:54:47 AM »
A bit fixed with the smooth of the torpedoes :P

Offline Bones

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Re: TMP class pack
« Reply #183 on: May 03, 2010, 02:22:23 AM »
Still aft section looks totally wrong http://movies.trekcore.com/gallery/albums/twokhd/twokhd0825.jpg shuttle doors should be trapezoidal instead of rectangular shape.

Offline Vladko1

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Re: TMP class pack
« Reply #184 on: May 03, 2010, 03:21:24 AM »
Update
btw, Bones, thanks, now the shuttle bays are better ;)

Offline Psyco Diver

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Re: TMP class pack
« Reply #185 on: May 03, 2010, 09:30:53 AM »
Looks good, can't wait to see how it turns out

Offline Bones

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Re: TMP class pack
« Reply #186 on: May 03, 2010, 10:55:51 AM »
yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong

Offline Maxloef

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Re: TMP class pack
« Reply #187 on: May 03, 2010, 12:04:42 PM »
yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong

to add to that the nacelles need to lose some weight :P

Offline Vladko1

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Re: TMP class pack
« Reply #188 on: May 03, 2010, 01:31:44 PM »
yeah shuttlebays are better now but impulse crystal chamber (or whatever it is called) at the end of hull is too tall also the aft wall is straight while it should be like really thin triangle when you get top view at it... just check the blueprints and you'll see what's wrong

to add to that the nacelles need to lose some weight :P
Maxloef, Bones, agreed with you. The Impulses are a bit ugly and the naccels are looking a bit fat :D

Offline Bones

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Re: TMP class pack
« Reply #189 on: May 03, 2010, 02:01:55 PM »
I mean impulse dome on the top aft section is too tall and the aft shuttlebay wall has straight shape which is wrong

Offline Vladko1

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Re: TMP class pack
« Reply #190 on: May 04, 2010, 01:49:35 PM »
I just started with the texturing :yay: Suggest detailes except these Im gonna make :P

Offline ACES_HIGH

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Re: TMP class pack
« Reply #191 on: May 04, 2010, 02:07:51 PM »
the inset parts of the torpedo launcher are too sunk in.

Offline Vladko1

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Re: TMP class pack
« Reply #192 on: May 04, 2010, 02:24:33 PM »
Thanks ACES_HIGH. I fixed the TT launchers. Update to the torpedoes and to the top texture :P
EDIT: Fixed locations of those green things :D

Offline deadthunder2_0

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Re: TMP class pack
« Reply #193 on: May 04, 2010, 04:55:25 PM »
hey vlad, model on the phaser turrets
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Offline Billz

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Re: TMP class pack
« Reply #194 on: May 04, 2010, 07:44:05 PM »
You need to redo those nacelle parts of the model before you start on anything else.

Those nacelles are way too fat.
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Offline DJ Curtis

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Re: TMP class pack
« Reply #195 on: May 04, 2010, 07:45:18 PM »
Nice aztec, Vlad.  However, I would suggest reducing the thickness of those panel lines.  They look a tad cartoonish.

Offline Vladko1

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Re: TMP class pack
« Reply #196 on: May 04, 2010, 11:36:53 PM »
Nice aztec, Vlad.  However, I would suggest reducing the thickness of those panel lines.  They look a tad cartoonish.
lol, thanks DJ ;) After school Ill work on it :)
and Billz, the naccels are still one edgy editable poly, with 2 symmetries and one smooth and to make them thiner will be easy ;)

Offline Vladko1

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Re: TMP class pack
« Reply #197 on: May 05, 2010, 05:45:39 AM »
For now the mesh is 15745 polies. To the end, the mesh will grow up to 16000 polies, after that I can successfully cut back around 1000-2000 polies ;)

Offline Villain

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Re: TMP class pack
« Reply #198 on: May 05, 2010, 08:23:30 AM »
I actually like the thick nacelles, they look like they actually do their job.


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Offline Vladko1

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Re: TMP class pack
« Reply #199 on: May 05, 2010, 01:30:12 PM »
Agghh, stupid texturing!!! I never had nervs to make textures. I bearly finished the PDW Proxima, but now here is harder, so Im canceling the work for a bit. By this time Ill do the other models of the ships. :P