Author Topic: Determining position in mpe  (Read 1563 times)

Offline Vladko1

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Re: MPE help
« Reply #20 on: December 04, 2009, 09:23:57 AM »
He wrote that he opens for sure the HP.
Quote
ships/hardpoints

Offline teleguy

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Re: MPE help
« Reply #21 on: December 04, 2009, 10:54:29 AM »
Please attach the nonworking hp's.

Offline deadthunder2_0

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Re: MPE help
« Reply #22 on: December 04, 2009, 05:27:14 PM »
Ok all three are nebula types and all work with their respective ships ingame
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Offline Nebula

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Re: MPE help
« Reply #23 on: December 04, 2009, 05:31:31 PM »
huh they load fine for me...
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Offline deadthunder2_0

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Re: MPE help
« Reply #24 on: December 04, 2009, 07:49:32 PM »
yay got it to work, but i had to move the pys in sdk to get it to work, stupid me.
how to determine a location now is my Q
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Offline KrrKs

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Re: Determining position in mpe
« Reply #25 on: December 05, 2009, 09:22:46 AM »
I think to press "L" and click on the desired Location on the Model saves the Location. Then you can click on "getLocation" or something like that in the Subsystem's Tag