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Determining position in mpe
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Topic: Determining position in mpe (Read 3282 times)
Vladko1
Posts: 1148
Cookies: 72
The trekkie of steel
Re: MPE help
«
Reply #20 on:
December 04, 2009, 09:23:57 AM »
He wrote that he opens for sure the HP.
Quote
ships/hardpoints
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teleguy
Posts: 363
Cookies: 53
Re: MPE help
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Reply #21 on:
December 04, 2009, 10:54:29 AM »
Please attach the nonworking hp's.
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deadthunder2_0
Posts: 1181
Cookies: 39
Tech, Nonstop, General- Modders Of Steel
Re: MPE help
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Reply #22 on:
December 04, 2009, 05:27:14 PM »
Ok all three are nebula types and all work with their respective ships ingame
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Nebula
BC elder / BCC Vice Admin
Administrator
Posts: 5500
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KM - Mod Team Member & BC - Elder (2002)
Re: MPE help
«
Reply #23 on:
December 04, 2009, 05:31:31 PM »
huh they load fine for me...
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Canon is what people argue exists on ships that don't exist.
deadthunder2_0
Posts: 1181
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Tech, Nonstop, General- Modders Of Steel
Re: MPE help
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Reply #24 on:
December 04, 2009, 07:49:32 PM »
yay got it to work, but i had to move the pys in sdk to get it to work, stupid me.
how to determine a location now is my Q
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KrrKs
Posts: 461
Cookies: 25
Re: Determining position in mpe
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Reply #25 on:
December 05, 2009, 09:22:46 AM »
I think to press "L" and click on the desired Location on the Model saves the Location. Then you can click on "getLocation" or something like that in the Subsystem's Tag
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Determining position in mpe