Author Topic: Cloak speed  (Read 2710 times)

Offline Anew9

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Cloak speed
« on: March 04, 2010, 04:22:29 PM »
Is there a script file that is modifyable to allow for quicker cloaking/decloaking? Whenever a ship cloaks its shields drop for a full 3 seconds before it drops off sensors, I want to eliminate that gap... any tips?

Offline JimmyB76

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Re: Cloak speed
« Reply #1 on: March 04, 2010, 04:37:04 PM »
actually, there is...  sort of lol
some years back, i think at BCU, i asked the same question; and someone (i forget who) wrote up a quick script that went into Autostart folder, where you could decresse the time it takes from when the cloak goes off to when the shields go up...  however, that was a long time ago and unfortunatly i cannot find that script (ive had a number of installs since and new computer, i guess i lost it somewhere; i cannot find it anywhere) :(

it would be awesome if someone could make it again tho lol

i would suggest asking this question at BCS forums as well...

edit:
i guess you can set it in the console, but a script would be nicer...
http://bc-central.net/forums/index.php/topic,3327.msg61573.html#msg61573
i just am thinking that script that was made up a long time ago specific to this is long gone :(

Offline Anew9

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Re: Cloak speed
« Reply #2 on: March 04, 2010, 05:05:12 PM »
actually, there is...  sort of lol
some years back, i think at BCU, i asked the same question; and someone (i forget who) wrote up a quick script that went into Autostart folder, where you could decresse the time it takes from when the cloak goes off to when the shields go up...  however, that was a long time ago and unfortunatly i cannot find that script (ive had a number of installs since and new computer, i guess i lost it somewhere; i cannot find it anywhere) :(

it would be awesome if someone could make it again tho lol

i would suggest asking this question at BCS forums as well...

edit:
i guess you can set it in the console, but a script would be nicer...
http://bc-central.net/forums/index.php/topic,3327.msg61573.html#msg61573
i just am thinking that script that was made up a long time ago specific to this is long gone :(

Hmmm... maybe I'll go digging in the script files for some clues, some script HAS to dictate cloaking speed and lapsed time for shields to raise. Thanks for your reply!

Offline JimmyB76

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Re: Cloak speed
« Reply #3 on: March 04, 2010, 05:16:07 PM »
i hear ya, i also want to find it for my own install lol

ill make a thread asking at BCS as i would also like to have this option again:
http://bcs-tng.com/forums/index.php?topic=4318.0

Offline Villain

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Re: Cloak speed
« Reply #4 on: March 05, 2010, 04:33:26 AM »
This is a good question, actually, would come in awesomely handy for something I've always wanted to do. :P


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Offline JimmyB76

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Re: Cloak speed
« Reply #5 on: March 05, 2010, 08:04:12 AM »
USS Sovereign has made up a script :)
http://bcs-tng.com/forums/index.php?topic=4318.0

Offline Anew9

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Re: Cloak speed
« Reply #6 on: March 05, 2010, 02:24:08 PM »
Wonderful! But all he posted was an import App, where in the Autoload folder do I put this? Do I copy the script and put it into an existing py file or do I create a py file with this on it? What do I name the file so it works?

Offline JimmyB76

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Re: Cloak speed
« Reply #7 on: March 05, 2010, 04:23:29 PM »
you have to be logged into BCS in order to download the script...
and it would go into the QBAutostart folder...

Offline Anew9

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Re: Cloak speed
« Reply #8 on: March 06, 2010, 12:51:58 AM »
you have to be logged into BCS in order to download the script...
and it would go into the QBAutostart folder...

Actually you don't have to... I duplicated the autoload ini_py file and renamed it cloak time. Inside the py file I deleted the text in notepad and pasted what Sovvie had to respond to your reply and it worked in game. Fantastic modification, I love it.

Now cloaking is an actual tactical advantage as opposed to a exploitation.

Offline JimmyB76

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Re: Cloak speed
« Reply #9 on: March 06, 2010, 10:08:32 AM »
lol to clarify - you have to be logged in to download thee script...  you dont have to be logged in to copy the info posted and make your own :P

Offline Anew9

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Re: Cloak speed
« Reply #10 on: March 06, 2010, 05:21:11 PM »
lol to clarify - you have to be logged in to download thee script...  you dont have to be logged in to copy the info posted and make your own :P

haha, ok! Well I attached the file in case anybody is interested: put it in the scripts/custom/autoload folder

Offline Mario

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Re: Cloak speed
« Reply #11 on: March 06, 2010, 08:57:56 PM »
I do encourage that everyone change fCloakTime and fShieldDelay to their preferences. This feels like cheating now if you ask me.
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aka USS Sovereign

Offline Anew9

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Re: Cloak speed
« Reply #12 on: March 06, 2010, 10:37:41 PM »
I do encourage that everyone change fCloakTime and fShieldDelay to their preferences. This feels like cheating now if you ask me.

No way, the way the cloaking was before was cheating. Whenever a ship would cloak I would full spread my torpedoes and take the ship down before it fell off of my sensors. NOW the cloaking ships actually have an ADVANTAGE over non-cloaking ships!

PS: Thanks for that script Sovvie, you rock man!

Offline JimmyB76

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Re: Cloak speed
« Reply #13 on: March 07, 2010, 08:50:59 AM »
ya i always did not like very much the long gap between decloaking and shields raising...

Offline Morgan

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Re: Cloak speed
« Reply #14 on: March 07, 2010, 02:04:25 PM »
Handy little script here. I like it.

Offline Nebula

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Re: Cloak speed
« Reply #15 on: March 07, 2010, 03:57:54 PM »
hehe if anything I'd slow the cloak down.... if this were to work in MP it would stop many of them evil cloak hoppers... playing a comp vs a player is totally different.
Canon is what people argue exists on ships that don't exist.

Offline JimmyB76

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Re: Cloak speed
« Reply #16 on: March 07, 2010, 07:00:45 PM »
if this were to work in MP it would stop many of them evil cloak hoppers... 
good point!

Offline NX-73811

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Re: Cloak speed
« Reply #17 on: March 21, 2010, 04:04:24 PM »
actually if you do it correctly somthing similar WORKS in MP best if you have a freind, hosting a server with the same "modifications" so cloak time is endless long. i remember multiple cloakhoppers who have had gone VEEERY Mad after i shot them again and again xD was quite fun^^ of course you could have done it reversely aswell, so while cloaked on client you were slowly cloaking on your screen. then you take a defiant and most fun was when just useing phasers and when a shield is weak full spread xD those hoppers never came back into our server xD