well all in all i did just 3 things with the hardpoint (how is described aswell^^):
1. tryed to add an rapid quantum torpedo launcher as in sovereign class, for this i added one phaser subsystem and changed values to the of the sovereigns subsystem (i edited an Intimidator, so values should be at least nearly same) and i added an pulse susytem for the actual fireing so "rapid launcher" and "rapid torpedo launcher" = "Torpedo Tube" and "Torpedo Tubes" to name clear what i mean.
2. I added one Hull Subsystem "Slipstream Drive 1" picked the location for it (deflector) and entered the values i got, just for 2D i used random X,Y coords
3. I added another Hull Subsystem "Ablative Armour" radius 3 (to have it around the ship until destroyed) a number of hit points (40k i believe) and again i piced locataion in 3D coords and used a random number at 2D