Author Topic: WIPs - Akira & VentureTMP  (Read 16562 times)

Offline Lurok91

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WIPs - Akira & VentureTMP
« on: April 16, 2010, 10:52:18 AM »
CURRENT WIPS

DELTA FLYER  - final betatesting; awaiting release

AKIRA - lightmapped ingame; anims to do

SOVEREIGN (Nemesis) - Revamp of stock BC bridge to more canon Nemesis proportions/furniture/lcars, etc.  Ready for betatesting.

VALDORE (Nemesis) - new lightmapping and anims to do/betatest tbc

Post-Nem FLC concept bridge - max WIP

new TMP/TNG-era (Excelsior Bridge variant): codenamed Venture.  lightmapped; final anims to do



POSSIBLE FUTURE PROJECTS

DS9 OPS
SOV YACHT CABIN
JJ KELVIN/KM sim
TNG VORCHA
USS RIGHTEOUS (TNG Excelsior variant from ST:Borg game/beta bridge completed)


POSSIBLE 'RESURRECTED' BRIDGES
unfinished bridges by ex-modders
Sean's USS STARGAZER Constellation Class
Sean's JEM'HADAR BUGSHIP
Intercepters USS RELATIVITY


RELEASED BRIDGES (available at BCFiles)

D7/KTINGA TMP-era Klingon
ROTARRAN DS9-era BoP
ROMULAN WARBIRD DS9-era
NX Bridge PDW-era variant
VOY ENDGAME Janeway's Shuttle
NOVA CLASS
RUNABOUT Bridges (early and late DS9 variants)
SHUTTLE BRIDGE PACK (ST5 Galileo, Type 6/8/9/11)
Sean's v4 DEFIANT BRIDGE PACK
3rd Era NX-01 BRIDGE revamp + new variants
VALKYRIE FIGHTER cockpit
VENTURE SCOUT cockpit (Insurrection)





Offline baz1701

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Re: BRIDGE WIPs
« Reply #1 on: April 16, 2010, 11:14:32 AM »
IKC AMAR - using Baz's torp bay model

PM me if you want it an I'll send it your way.
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Offline Barihawk

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Re: BRIDGE WIPs
« Reply #2 on: April 16, 2010, 12:53:24 PM »
I am still getting my resources back together, but don't forget the Righteous bridge. I will do the environmental textures and work on lighting and then see if I can't send it to Bones to retouch the LCARS to match the live-action game.

Offline JimmyB76

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Re: BRIDGE WIPs
« Reply #3 on: April 16, 2010, 03:34:18 PM »
with some heavy "reconstruction" add model replacing/adding, you could transform the prommie bridge to the nova bridge :P

Offline tiqhud

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Re: BRIDGE WIPs
« Reply #4 on: May 06, 2010, 09:44:49 AM »
How about klingon and romulan shuttles , or the Phoenix warp ship cockpit . OH one last the JJ enterprise bridge.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline Lurok91

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Re: BRIDGE WIPs
« Reply #5 on: May 06, 2010, 12:31:13 PM »
How about klingon and romulan shuttles , or the Phoenix warp ship cockpit . OH one last the JJ enterprise bridge.

JJEntBridge? Aaaargh  :banghead:  Not sure good enough for that yet  :)  And I prefer James Clyne's concept Iowa Bridge anyway http://www.jamesclyne.com/index.php
which became the Kelvin and Maru simulator bridges.

Here's logic behind projects so far:
Rotarran - canon Klingon bridge missing in BC (and something I personally wanted); taking partially completed mesh and developing through to ingame model to acquire experience.
Warbird - canon Romulan bridge missing in BC; remodelling existing bridge
Runabout - canon Fed bridge missing in BC (once Newman took his model to Excalibur); remodelling existing bridge
PDW NX - remodelling existing bridge to new era and look.

As you all know, bridges take a lot more time and intricacy than ships (no offence to all the great ship makers out there  :) ).  So if I'm going to develop further, need to be sure bridges are genuinely in demand.  The bridge poll suggested Fed and Rom bridges, with Shuttles just behind, as most popular. So that should be shortlist...

Offline tiqhud

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Re: BRIDGE WIPs
« Reply #6 on: May 06, 2010, 01:53:24 PM »
OH, nice, the Iowa is good looking
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Billz

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Re: BRIDGE WIPs
« Reply #7 on: May 06, 2010, 04:55:17 PM »
Seeing as how you have a PDW NX bridge in the works, does that mean that you have a version of it saved in its old NX form?

Would be great to see an updated NX ENT bridge with consoles that are actually fully built and not half built like in the old version. :D
Can't wait for 2014 to start.

Offline Morgan

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Re: BRIDGE WIPs
« Reply #8 on: May 06, 2010, 05:10:34 PM »
The Nova bridge would probably be the next logical step. I remember you said you had been experimenting with it anyways. That and the Olympic (Ambassador remodel) are the only major Federation bridges that are missing that I can think of.

Offline Bren

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Re: BRIDGE WIPs
« Reply #9 on: May 06, 2010, 09:04:24 PM »
I suggest remodelling the Sov bridge. The original game one is a crappy box of polies. The 3E one is the same, with a few modifications. The floorplan is... reasonable, so the aesthetics could be upgraded without messing up the paths of the characters too much for SP and the Extras. Could be pretty complex, though.
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Offline Bren

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Re: BRIDGE WIPs (updated 6/12/10)
« Reply #10 on: June 12, 2010, 07:33:36 AM »
 :yay:

Awesome!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Kirk

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #11 on: June 13, 2010, 03:39:44 PM »
Those look fantastic!

Offline Morgan

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #12 on: June 13, 2010, 06:53:35 PM »
Oh cool! Can't wait to try them out  :D

Offline JimmyB76

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #13 on: June 13, 2010, 07:12:19 PM »
you should stick saffi sitting down in the back on the type 6 shuttle lol

Offline Billz

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #14 on: June 13, 2010, 07:18:53 PM »
you should stick saffi sitting down in the back on the type 6 shuttle lol

Make sure to also put her in the corner, facing the wall with a dunce hat modelled on her head, LMAO!

But seriously, these look great.
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Offline Joshmaul

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Re: BRIDGE WIPs (updated 6/12/10)
« Reply #15 on: June 14, 2010, 11:34:09 AM »
These are absolutely gorgeous, Lurok, but I have one question:

Viewpoint is centre bridge like the Runabout.

Wasn't the runabout a split-screen? It looked like that on the outside, certainly. (I admit to not watching as much DS9 as the rest of you. *grin*)
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Offline Morgan

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #16 on: June 14, 2010, 01:59:51 PM »
Quote from: Lurok
I could package up T6 beta and upload if enough interest.
Lol do you really have to ask that question?  :D

Quote
I assume neither have klaxons?
Not that I'm aware of, as far as I know only the Delta Flyer, Runabout, and Type 9 had klaxons heard on TV. If you like I have a red alert sound I extracted myself from DS9 that you could use for this or your Runabout set.

Offline leemason

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #17 on: June 15, 2010, 03:15:45 AM »
Yeah package up the type 6 It already looks brilliant

Offline Morgan

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #18 on: June 15, 2010, 03:29:59 AM »
Here ya go Lurok. There's a brief half-second of barely audible background music towards the end of each alarm but it's hardly (if at all) noticeable in-game.

Offline flarespire

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Re: BRIDGE WIPs (updated 6/12/10) - NEW SHUTTLES
« Reply #19 on: June 15, 2010, 05:41:55 PM »
wow these are awsome, wish i had this sort of skill, kudos to you my friend (id cookie ya but i cant yet) :SWvST: