Author Topic: PDW Proxima Refit  (Read 2806 times)

Offline Vladko1

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PDW Proxima Refit
« on: April 24, 2010, 02:31:32 AM »
Here is realised and the Post-Dominion Proxima Refit. And the link is:
http://bridgecommander.filefront.com/file/PostDominion_Proxima_Refit;113001

Offline Billz

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Re: PDW Proxima Refit
« Reply #1 on: April 24, 2010, 08:01:20 PM »
Anyone else having problems with the pulse and phaser sounds not working ingame?
Can't wait for 2014 to start.

Offline Smokeman

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Re: PDW Proxima Refit
« Reply #2 on: April 26, 2010, 03:52:22 PM »
Lol, nice Job Vlado, a long expected and waited ship I can say.   :bow: :bow: :bow:

Offline Vladko1

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Re: PDW Proxima Refit
« Reply #3 on: April 26, 2010, 03:55:35 PM »
Lol, nice Job Vlado, a long expected and waited ship I can say.   :bow: :bow: :bow:
lol, Ivo, mate... classmate, I didn't know that you are looking up here. Hehe, mate, when you like, you can come round to teach you some 3ds max stuff ;) :thumbsup:

Offline JimmyB76

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Re: PDW Proxima Refit
« Reply #4 on: April 26, 2010, 04:12:27 PM »
Anyone else having problems with the pulse and phaser sounds not working ingame?
it does say in the readme that KM1.0 is required...  perhaps if you dont have KM, that may be why youre not getting sfx for the weapons?

Offline Bones

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Re: PDW Proxima Refit
« Reply #5 on: April 27, 2010, 02:07:37 AM »
Also you're gonna need any PDW ship I released recently (Sobieski/Krakow)

Offline Billz

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Re: PDW Proxima Refit
« Reply #6 on: April 27, 2010, 04:55:41 AM »
Also you're gonna need any PDW ship I released recently (Sobieski/Krakow)

The weapon sounds in them don't work either. I already mentioned that to you.
Can't wait for 2014 to start.

Offline Bones

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Re: PDW Proxima Refit
« Reply #7 on: April 27, 2010, 06:58:38 AM »
noted, will recreate those plugins ASAP ;)

Offline King Class Scout

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Re: PDW Proxima Refit
« Reply #8 on: April 27, 2010, 07:15:37 AM »
hm.  will the Krakow 1.0 work if there's a Glitch?
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Offline Bones

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Re: PDW Proxima Refit
« Reply #9 on: April 27, 2010, 02:37:11 PM »
wait, whaaaaat ? how can that be I'm using them ATM and I can hear everything perfectly :lostit: could you be more specific ?

Offline Vladko1

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Re: PDW Proxima Refit
« Reply #10 on: April 28, 2010, 02:20:26 PM »
Im making and converting the texture maps and STLegacy is converting this ship for Legacy. Soon it would be there :P

Offline Billz

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Re: PDW Proxima Refit
« Reply #11 on: May 06, 2010, 11:42:44 AM »
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.

EDIT: Also, the game crashes when firing pulse weapons too many times.
Can't wait for 2014 to start.

Offline Vladko1

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Re: PDW Proxima Refit
« Reply #12 on: May 06, 2010, 12:44:07 PM »
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.

EDIT: Also, the game crashes when firing pulse weapons too many times.
I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. :)

Offline Billz

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Re: PDW Proxima Refit
« Reply #13 on: May 06, 2010, 03:56:27 PM »
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.

EDIT: Also, the game crashes when firing pulse weapons too many times.
I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. :)

My CPU is a Intel Core2 Duo 3.16ghz processor so that isn't the issue.
I just don't have the module called RapidQuantum which you defined in the hardpoint. Most likely because I don't have KM. Might be a good idea for your future ships, if you would included all related scripts in a ship since not everyone uses KM.
Can't wait for 2014 to start.

Offline Vladko1

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Re: PDW Proxima Refit
« Reply #14 on: May 06, 2010, 04:37:11 PM »
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.

EDIT: Also, the game crashes when firing pulse weapons too many times.
I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. :)

My CPU is a Intel Core2 Duo 3.16ghz processor so that isn't the issue.
I just don't have the module called RapidQuantum which you defined in the hardpoint. Most likely because I don't have KM. Might be a good idea for your future ships, if you would included all related scripts in a ship since not everyone uses KM.

I always have used KM and I used to make the scripts for KM. Just I cant make them for BC without KM. Dont know how. I apologize to everyone :(

Offline Billz

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Re: PDW Proxima Refit
« Reply #15 on: May 06, 2010, 04:48:27 PM »
Just to note, the Proxima weapon sounds still don't work, even with the Sobieski patch that has corrected sound scripts, which the Proxima is apparently meant to use aswell.

EDIT: Also, the game crashes when firing pulse weapons too many times.
I have no problems like that and several other people too. Even when Im firing pulse weapons fast as I can I have no problems. About the pulses, what is your CPU? If you are with good CPU, the problems can be non well packed ship from my side. Im writting the scripts on Notepad and when script not works, Im sending it to other people to help and its probably that I told to something to be added and I forgot about it. Im sorry to everyone if there are mistakes by my fault. :)

My CPU is a Intel Core2 Duo 3.16ghz processor so that isn't the issue.
I just don't have the module called RapidQuantum which you defined in the hardpoint. Most likely because I don't have KM. Might be a good idea for your future ships, if you would included all related scripts in a ship since not everyone uses KM.

I always have used KM and I used to make the scripts for KM. Just I cant make them for BC without KM. Dont know how. I apologize to everyone :(

I didn't mean to make you feel bad. That wasn't the intention of my earlier post. I apologize. I can be somewhat "big-headed without realising it" at times.
 :(

Maybe, if you send me the scripts that were mentioned in the error in that console log, then I can adapt them a put out a patch. Or you can, you know, whatever you decide.
Can't wait for 2014 to start.