Author Topic: Mirroring in 3ds Max  (Read 1132 times)

Offline furswift

  • Posts: 101
  • Cookies: 53
Mirroring in 3ds Max
« on: May 04, 2010, 11:06:46 AM »
Is there any way to mirror objects in 3ds Max without having them show up as dark gray in NifSkope? I think that's what's causing the shading problems on my Excelsior. Any help would be appreciated. Thanks.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Mirroring in 3ds Max
« Reply #1 on: May 04, 2010, 11:11:10 AM »
Should just be a case of highlighting the part you want to mirror, hit the mirror icon (>I< icon) in the upper right corner choose the right X,Y,Z to align to the original and select copy.

Whatever knocks us back, can only make us stronger.

Offline bankruptstudios

  • Posts: 663
  • Cookies: 60
  • Xander = Host, Co-Host, Producer and Editor
    • Holo Suite Magazine
Re: Mirroring in 3ds Max
« Reply #2 on: May 04, 2010, 12:35:32 PM »
I use mirror all the time. I jest build half of what i need and mirror it from time to time to check if all is good, then combind it as a hole. It may be your exporter?
 


Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: Mirroring in 3ds Max
« Reply #3 on: May 04, 2010, 12:37:24 PM »
no thats 3ds max for ya, when you mirror it.

do a reset Xform.

it turns all black...select all polys and do: flip, that should fix it :)

Offline furswift

  • Posts: 101
  • Cookies: 53
Re: Mirroring in 3ds Max
« Reply #4 on: May 05, 2010, 02:14:21 PM »
Thanks guys, but I think I figured it out. For some reason, the mirror modifier seems to work. I was using the button at the top right of the screen. Why this doesn't work properly, I don't know.

Thanks again. :)