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Mirroring in 3ds Max
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Topic: Mirroring in 3ds Max (Read 1133 times)
furswift
Posts: 101
Cookies: 53
Mirroring in 3ds Max
«
on:
May 04, 2010, 11:06:46 AM »
Is there any way to mirror objects in 3ds Max without having them show up as dark gray in NifSkope? I think that's what's causing the shading problems on my Excelsior. Any help would be appreciated. Thanks.
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baz1701
Posts: 3392
Cookies: 1434
Re: Mirroring in 3ds Max
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Reply #1 on:
May 04, 2010, 11:11:10 AM »
Should just be a case of highlighting the part you want to mirror, hit the mirror icon (>I< icon) in the upper right corner choose the right X,Y,Z to align to the original and select copy.
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Whatever knocks us back, can only make us stronger.
bankruptstudios
Posts: 663
Cookies: 60
Xander = Host, Co-Host, Producer and Editor
Re: Mirroring in 3ds Max
«
Reply #2 on:
May 04, 2010, 12:35:32 PM »
I use mirror all the time. I jest build half of what i need and mirror it from time to time to check if all is good, then combind it as a hole. It may be your exporter?
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Maxloef
STBC Aftermath Co Founder
Posts: 493
Cookies: 61
Re: Mirroring in 3ds Max
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Reply #3 on:
May 04, 2010, 12:37:24 PM »
no thats 3ds max for ya, when you mirror it.
do a reset Xform.
it turns all black...select all polys and do: flip, that should fix it
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furswift
Posts: 101
Cookies: 53
Re: Mirroring in 3ds Max
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Reply #4 on:
May 05, 2010, 02:14:21 PM »
Thanks guys, but I think I figured it out. For some reason, the mirror modifier seems to work. I was using the button at the top right of the screen. Why this doesn't work properly, I don't know.
Thanks again.
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