Author Topic: fursWiPs: TMP Enterprise  (Read 19986 times)

Offline Lionus

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Re: fursWiPs: Executor
« Reply #20 on: May 20, 2010, 03:35:40 PM »
Are you going to make it a carrier, able to launch TIE-fighters?
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Offline 086gf

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Re: fursWiPs: Executor
« Reply #21 on: May 20, 2010, 06:34:01 PM »
Also I hope there's a way to target multiple ships at once.

Oh, indeed you can. Taking on five sovvies at once with this thing will be fun.
All hail the messiah!

Offline furswift

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Re: fursWiPs: Executor
« Reply #22 on: May 20, 2010, 09:20:17 PM »
Are you going to make it a carrier, able to launch TIE-fighters?
Oddly, I never considered that. :hithead: I should make some ultra low poly TIEs to go with it. I suppose if I'm going to learn to HP I should learn everything. Also, in the future when I make the regular Star Destroyer, I could have the Executor class ships launch those too. :evil:

Also I hope there's a way to target multiple ships at once.

Oh, indeed you can. Taking on five sovvies at once with this thing will be fun.

Yessss!

Offline Toa_Kaita

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Re: fursWiPs: Executor
« Reply #23 on: May 20, 2010, 09:56:58 PM »
Are you going to make it a carrier, able to launch TIE-fighters?
Oddly, I never considered that. :hithead: I should make some ultra low poly TIEs to go with it.

Can't go wrong with Phantom TIES guarding the Terror.

Offline Digital_Clarity

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Re: fursWiPs: Executor
« Reply #24 on: May 21, 2010, 12:23:20 AM »
@ Fur,

Quote
I don't know anything about that game, but if someone wants to port the ship, I'll let them.

It's not something I could do, but I am sure there are plenty of folks at Empire at War filefront who could do so.
With your permission, I could put in a request for it on Empire at War filefront to have it ported to Empire at War.

Offline furswift

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Re: fursWiPs: Executor
« Reply #25 on: May 29, 2010, 07:26:55 PM »
I am at a bit of a crossroads when it comes to the textures on this ship. I've read the Maximum Poly thread and it seems that BC has a harder time manipulating models with big textures than it does models with big poly counts. The highest poly model I have in my BC install is Lint's NX Excelsior. It has 52,677 polys and the equivalent of 5.75 1024 textures. I fought against 5 ships from Wiley's Excelsior Family Pack with Lint's Excelsior. There was some noticeable lag, but nothing terrible. My specs are: Intel dual core @2.4GHz, 2GB RAM, and an NVIDIA GeForce 7900 GS with 256MB VRAM, so it's pretty middle of the road. I originally planned to make this model with ~18K polys and 3 2048 textures. I figure if I add greeble detail to the model itself and give myself a budget of about 40K polys and one 1024 texture, it will be reasonably easy to run and look a lot nicer ingame. Any thoughts or opinions?

Offline Lionus

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Re: fursWiPs: Executor
« Reply #26 on: May 29, 2010, 09:57:02 PM »
big yes for the 1024-sized textures. 2048s make my comp sputter, and that says something since it's 3.5Ghz, 4gb RAM and ATI Radeon 4870 with plenty of ram..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline FekLeyr Targ

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Re: fursWiPs: Executor
« Reply #27 on: May 30, 2010, 04:24:21 AM »
TaH pagh, Tah be.

Offline Maxloef

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Re: fursWiPs: Executor
« Reply #28 on: May 30, 2010, 07:05:55 AM »
I am at a bit of a crossroads when it comes to the textures on this ship. I've read the Maximum Poly thread and it seems that BC has a harder time manipulating models with big textures than it does models with big poly counts. The highest poly model I have in my BC install is Lint's NX Excelsior. It has 52,677 polys and the equivalent of 5.75 1024 textures. I fought against 5 ships from Wiley's Excelsior Family Pack with Lint's Excelsior. There was some noticeable lag, but nothing terrible. My specs are: Intel dual core @2.4GHz, 2GB RAM, and an NVIDIA GeForce 7900 GS with 256MB VRAM, so it's pretty middle of the road. I originally planned to make this model with ~18K polys and 3 2048 textures. I figure if I add greeble detail to the model itself and give myself a budget of about 40K polys and one 1024 texture, it will be reasonably easy to run and look a lot nicer ingame. Any thoughts or opinions?

Use some repeating texture's for the main hull and only special texutres for the important stuf like the bridge and engines ;)

Offline sovereign001

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Re: fursWiPs: Executor
« Reply #29 on: May 30, 2010, 07:24:35 AM »
looks great mate!

Offline furswift

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Re: fursWiPs: Executor
« Reply #30 on: June 01, 2010, 05:20:50 PM »
So I decided to go the high poly, low texture route. I think (hope) that despite the high poly count (it's at 42K right now), the ship will be pretty light, so she can be used in a reasonably sized fleet battle. Texturing should be a breeze because it will only be one 1024 texture and the details on the studio model are mercifully homogenous.

@FekLeyr Targ: I'm not sure if I'll use those. There seems to be some dispute on the ownership of those. I might make my own low poly TIEs.

Offline Lionus

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Re: fursWiPs: Executor
« Reply #31 on: June 01, 2010, 05:33:18 PM »
 :dance oh yes.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline metalnick

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Re: fursWiPs: Executor
« Reply #32 on: June 01, 2010, 06:27:49 PM »
Looking really awesome there, man. This will be the first SW ship to go into my install.  :funny
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Offline WileyCoyote

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Re: fursWiPs: Executor
« Reply #33 on: June 01, 2010, 10:10:25 PM »
So will this ship be 19km long as stated at Starship Dimensions, because when I start scaling my ID4 ships, the Executor (19km) is slightly smaller than a City Destroyer (24km)?
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Offline ACES_HIGH

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Re: fursWiPs: Executor
« Reply #34 on: June 01, 2010, 11:54:53 PM »
now that would be an epic battle :thumbsup:

Offline furswift

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Re: fursWiPs: Executor
« Reply #35 on: June 02, 2010, 07:28:41 PM »
The engines are done. :dance

@WileyCoyote: I do plan on scaling the ship to 19km barring any complications. I'll scale it relative to my Excelsior (which is the same size as yours ;)). I can't wait to see that City Destroyer. Any ship that's even *slightly* bigger than the Executor is pretty terrifying.

Offline Kirk

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Re: fursWiPs: Executor
« Reply #36 on: June 02, 2010, 10:30:26 PM »
Those baked in glows are a bit unrealistic.

Offline JimmyB76

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Re: fursWiPs: Executor
« Reply #37 on: June 05, 2010, 06:38:12 PM »
*offtopic cleared*

guys please try and remain ontopic...

thx :)

Offline Shadowknight1

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Re: fursWiPs: Executor
« Reply #38 on: June 06, 2010, 01:49:37 PM »
Those baked in glows are a bit unrealistic.

I agree, tone it down by about half of what you've got, and that ought to do it.

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Offline Bren

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Re: fursWiPs: Executor
« Reply #39 on: June 09, 2010, 08:55:32 PM »
Aye, and localise it a bit more to the engine's vicinity.
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