I am at a bit of a crossroads when it comes to the textures on this ship. I've read the Maximum Poly thread and it seems that BC has a harder time manipulating models with big textures than it does models with big poly counts. The highest poly model I have in my BC install is Lint's NX Excelsior. It has 52,677 polys and the equivalent of 5.75 1024 textures. I fought against 5 ships from Wiley's Excelsior Family Pack with Lint's Excelsior. There was some noticeable lag, but nothing terrible. My specs are: Intel dual core @2.4GHz, 2GB RAM, and an NVIDIA GeForce 7900 GS with 256MB VRAM, so it's pretty middle of the road. I originally planned to make this model with ~18K polys and 3 2048 textures. I figure if I add greeble detail to the model itself and give myself a budget of about 40K polys and one 1024 texture, it will be reasonably easy to run and look a lot nicer ingame. Any thoughts or opinions?