I finished texturing the
Executor. I wasn't sure if the community wanted me to change the glows from the engines
, so I did it anyway. I've toned them down and repositioned them, and did a lot of refining. Right now, the model stands at 45K polys, but it only has one texture sheet at 2048. It will be released with a 1024 as a default. It also has two 10X10 textures of solid color, which will be negligible in terms of the model's weight, but made my life about a million times easier.
Oh, and the next time I say something stupid like, "This will be a breeze to texture.", somebody please reach through my monitor and punch me in the face. Hard.