Author Topic: Core Gold - BPCore v2  (Read 26858 times)

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #20 on: March 23, 2007, 01:11:40 PM »
I can tell you this. I've run through nearly every feature. Took me an hour. No CTDs so far.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Nebula

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Re: Core Gold - BPCore v2
« Reply #21 on: March 23, 2007, 01:25:17 PM »
Well I don't know if this was BP cores doing or the latest version of DS9fx but the DS9fx system is no longer visible under the warp menu in helm.

I need to do some spring cleaning in my install and fix a few things.
Canon is what people argue exists on ships that don't exist.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #22 on: March 23, 2007, 02:03:06 PM »
BPCore won't mess with any characters.

And BPUniforms (not included) doesn't change menu's. With the exception of the QB Setup menu.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline JimmyB76

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Re: Core Gold - BPCore v2
« Reply #23 on: March 23, 2007, 03:03:57 PM »
Well I don't know if this was BP cores doing or the latest version of DS9fx but the DS9fx system is no longer visible under the warp menu in helm.
you might need to reinstall ds9fx...  i know the previous beta caused issues with the Core, requiring you to reinstall the Core after reinstalling ds9fx...
i'd check with sovvy, if i were you on this tho...

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #24 on: March 23, 2007, 03:07:19 PM »
One of the more notable changes in BPCore is the seperation between SP code (or rather, player ship loaded after bridge, as this is in SP). That might have something to do with it, but theoreticly, all third party plugins (not included above) will still work. It's more of a convenience feature for scripters.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Mario

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Re: Core Gold - BPCore v2
« Reply #25 on: March 23, 2007, 04:23:23 PM »
Interesting but can't recreate it. works like any other version on my install with no errors. Are you sure you actually started a QB mission lol
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Offline Nebula

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Re: Core Gold - BPCore v2
« Reply #26 on: March 23, 2007, 05:50:38 PM »
yes I am >_>
Canon is what people argue exists on ships that don't exist.

bsilver2988

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Re: Core Gold - BPCore v2
« Reply #27 on: March 23, 2007, 06:28:21 PM »
i've been trying it out and i gotta say so far so good.  it's working perfectly and i love the MVAM texture swapping (already scripted into prometheus bridge).  two questions though

1.  what's the module you're still waiting for?? lol  sorry if i'm not supposed to ask
2.  are there any other bridges that currently have MVAM texture swaps scripted in??

Offline Mark

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Re: Core Gold - BPCore v2
« Reply #28 on: March 23, 2007, 06:35:37 PM »
i've been trying it out and i gotta say so far so good.  it's working perfectly and i love the MVAM texture swapping (already scripted into prometheus bridge).  two questions though

1.  what's the module you're still waiting for?? lol  sorry if i'm not supposed to ask
2.  are there any other bridges that currently have MVAM texture swaps scripted in??

1: A little something lj is working on at my behest to dramatically improve the look of all bridges, its no big secret but i would rather explain it when the thing is finished.
2: There are texture swapping and custom sounds on the vast majority of the bridges we have released since the original core came out, but the prometheus is the only one scripted to use mvam maps for obvious reasons.. here are the bridges which we have released with BP scripting in them:

  • Sovereign Revamp
  • Galaxy Revamp
  • Prometheus
  • Miranda
  • Nebula
  • Ambassador
  • Enterprise A
  • Galor

I will also be releasing a defiant 3.1 and sovereign 1.1 at some point which will support more map swapping and custom bridge sounds, those will come shortly after the final release of BPCore Gold.

bsilver2988

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Re: Core Gold - BPCore v2
« Reply #29 on: March 23, 2007, 06:41:08 PM »
sounds awesome mark.  props to you and the entire team for pulling this off.  i cant wait to see what you guys can do with the defiant.

Offline Mark

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Re: Core Gold - BPCore v2
« Reply #30 on: March 23, 2007, 06:56:05 PM »
defiant 3.1 is only a couple of small changes (hence the .1 :P), im afraid for a serious improvement youll have to wait while i finish modeling my new one ;)

Offline Jb06

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Re: Core Gold - BPCore v2
« Reply #31 on: March 23, 2007, 06:58:19 PM »
This might sound a stupid question, but what exactly is mvam texture swapping?

bsilver2988

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Re: Core Gold - BPCore v2
« Reply #32 on: March 23, 2007, 06:59:29 PM »
holy crap, mark...i just saw something crazy in the BC modding section.  A forum that LJ created.  That's not the missing module is it?!?!?

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #33 on: March 23, 2007, 07:00:13 PM »
This might sound a stupid question, but what exactly is mvam texture swapping?
You do know about Multi Vector Assault Mode (Prometheus/Galaxy Saucer Seperation)?
Well, in case of the Prometheus the "alert" lights go to blue when seperating.
MVAM Texture Swapping does the same thing.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Jb06

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Re: Core Gold - BPCore v2
« Reply #34 on: March 23, 2007, 07:09:43 PM »
You do know about Multi Vector Assault Mode (Prometheus/Galaxy Saucer Seperation)?
Well, in case of the Prometheus the "alert" lights go to blue when seperating.
MVAM Texture Swapping does the same thing.

but when you separate it shows the mvam animation of the ship separating... so where exactly are these blue lights? I know i'm not the brightest spark lol.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #35 on: March 23, 2007, 07:11:45 PM »
Remember in the series that they remained?

Well, this is also the case here.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Jb06

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Re: Core Gold - BPCore v2
« Reply #36 on: March 23, 2007, 07:16:08 PM »
Remember in the series that they remained?

Well, this is also the case here.

right yeh now i get you. just blue on the panels and roof. good work. Looks tones better.

Offline Mario

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Re: Core Gold - BPCore v2
« Reply #37 on: March 25, 2007, 01:15:25 AM »
Quote
yes I am >_>

Problem fixed, download the latest patch.

A note to Mleo: BP did cause this. LJ told me you did some overriding so I had to rename ds9fx_mutator to zzz_ds9fx_mutator :P

I use ET_FND_CREATE_PLAYER_SHIP foundations event. Be sure to check that out, NFX seems to work fine.
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Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #38 on: March 25, 2007, 06:17:47 AM »
Could you elaborate on that a bit?

Though, I did just noticed a typo in the scripts. <_<
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline LJ

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Re: Core Gold - BPCore v2
« Reply #39 on: March 25, 2007, 09:06:02 AM »
Can you grab me on MSN at some point Mleo on an unrelated matter.  Cheers!  :D