Author Topic: Metalnick's Connie Refit  (Read 12118 times)

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Metalnick's Connie Refit
« Reply #60 on: June 14, 2010, 08:15:10 AM »
Resized to 2048, not sure the detail any better but makes the regs clearer.
Whatever knocks us back, can only make us stronger.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Metalnick's Connie Refit
« Reply #61 on: June 14, 2010, 08:24:38 AM »
The reg under the saucer looks good, but the upper one needs a bit more spacing. Since you just upped the texture resolution you also may need to redraw your saucer texture to reflect the changes.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Metalnick's Connie Refit
« Reply #62 on: June 14, 2010, 03:43:53 PM »
totally rebuilt the saucer texture to 2048 so detail more enhanced. And also lightened the whole ships base colour
Whatever knocks us back, can only make us stronger.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Metalnick's Connie Refit
« Reply #63 on: June 14, 2010, 03:45:09 PM »
That looks much better. :)
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Metalnick's Connie Refit
« Reply #64 on: June 14, 2010, 04:59:38 PM »
Ok folks I give you the USS Orlando ready for outfitting for space trials.
Whatever knocks us back, can only make us stronger.

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #65 on: June 15, 2010, 01:50:58 AM »
Now that's a pretty little ship.  :thumbsup:
Nothing Is True. Everything Is Permitted....

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: Metalnick's Connie Refit
« Reply #66 on: June 15, 2010, 10:07:54 AM »
One crit, the cowling around the bussard, the little cut-in looks like a modelling accident more than a designed feature. Maybe you can make it a wee bit more defined somehow...
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #67 on: June 15, 2010, 12:01:05 PM »
Nah man those are supposed to look that way. Pretty sure they were built that way by Cpt Licard.
Nothing Is True. Everything Is Permitted....

Offline DJ Curtis

  • Ship Builder
  • Posts: 1967
  • Cookies: 1412
  • I make ships.
Re: Metalnick's Connie Refit
« Reply #68 on: June 15, 2010, 12:05:07 PM »
I agree with Bren.  While you don't have to get rid of them, I'd say they could use a bit of refinement, as they do look kind of like a mesh error.

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #69 on: June 15, 2010, 12:09:34 PM »
Well If I ever get Blender to play nice with my PC I might do a version with different nacelles that I'm currently building/refining.
Nothing Is True. Everything Is Permitted....

Offline MarkyD

  • Posts: 1150
  • Cookies: 627
  • "A mesh comes together!"
Re: Metalnick's Connie Refit
« Reply #70 on: June 15, 2010, 03:45:59 PM »
Well If I ever get Blender to play nice with my PC I might do a version with different nacelles that I'm currently building/refining.

Look forward to seeing the result.  :thumbsup:

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #71 on: July 15, 2010, 07:30:47 PM »
Well I've got good news and bad news. I got the ship working and ingame. But except for the aft torpedoes all the weapons are in the wrong places and I can't seem to figure out what went wrong. I carefully selected all the points for the weapons and even attempted to make each torp come from its respective tube. I'm at a loss and after 6 hours of MPE HELL I need a break. Perhaps someone here can help me? Attached are some screenies of my problem.
Nothing Is True. Everything Is Permitted....

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Metalnick's Connie Refit
« Reply #72 on: July 15, 2010, 07:32:09 PM »
Is your model scale in MPE set to 0.01?
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #73 on: July 15, 2010, 07:33:44 PM »
No, I forgot about that.  :facepalm:  :D Guess I'll just have to start over eh?  :hithead:

I'll see about getting it done this weekend.
Nothing Is True. Everything Is Permitted....

Offline Locke

  • Posts: 535
  • Cookies: 36
  • Cannot find REALITY.SYS - Universe Halted
Re: Metalnick's Connie Refit
« Reply #74 on: July 15, 2010, 11:45:08 PM »
No, I forgot about that.  :facepalm:  :D Guess I'll just have to start over eh?  :hithead:

I'll see about getting it done this weekend.

I'm pretty sure everyone that's messed with MPE has done this one before.  Don't let it get you down!  If you need someone to take it, I'll gladly put in some HP work on it.  I'm not amazing, but I can do it. ;)

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #75 on: July 16, 2010, 03:58:47 PM »
I got it all sorted out last night. Now all that's left is to tweak it so its relatively balanced. I'm thinking of making it circa 2376. Right now I'm using the DS9FX type 6 photon for standard torps and also gave it a very small amount of Quantums to hold off the bigger baddies.
Nothing Is True. Everything Is Permitted....

Offline Captain_Licard

  • [RETIRED]
  • Posts: 323
  • Cookies: 12
  • Captain Tiberius Flynn
Re: Metalnick's Connie Refit
« Reply #76 on: July 17, 2010, 02:09:47 PM »
Looks good, but you seem to be forgeting one thing, BETA TESTING, of which you should probably do before release to work out any bugs. Even though it may work in your system doesnt mean it will work everywhere else.
Star Trek Collision

Offline metalnick

  • Posts: 291
  • Cookies: 13
Re: Metalnick's Connie Refit
« Reply #77 on: July 18, 2010, 11:01:53 PM »
I've got some bad news fellas. All of my HP work was recently lost due to total HD failure. Tried everything I could think of but nothing worked. So as of now I have no desktop of my own and will have to use my roomates's PC from now until I get a new PC. I attempted to reinstall windows but now all I get is the BSOD. Might be possible to fix but I'm not very hopeful.  :banghead: :cry:
Nothing Is True. Everything Is Permitted....

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Metalnick's Connie Refit
« Reply #78 on: July 19, 2010, 03:47:04 AM »
I still have all the ship files I did if you can not recover them.
Whatever knocks us back, can only make us stronger.

Offline Captain_Licard

  • [RETIRED]
  • Posts: 323
  • Cookies: 12
  • Captain Tiberius Flynn
Re: Metalnick's Connie Refit
« Reply #79 on: July 19, 2010, 08:44:52 AM »
Dude, sorry about ur HD, ive had it happen to me before, but hence the power of weekly backups. Just a thought, open the side up and make sure all the cables are connected to the drive, Ive seen some machines where the cables vibrate loose with time. If that doesnt work, Desktop computers with decent graphics an be picked up pretty cheaply
Star Trek Collision