Author Topic: My own great experiment....  (Read 23600 times)

Offline Bones

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Re: My own great experiment....
« Reply #200 on: December 28, 2011, 03:24:20 PM »
Consider it done man ;) I'm also really happy she's nearly complete, hardpoints are ready, carrier file ready, sounds and other stuff checked.

I'm setting up regs now.

Offline baz1701

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Re: My own great experiment....
« Reply #201 on: December 28, 2011, 03:30:49 PM »
was there a problem with hte ship I converted?
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Offline Bones

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Re: My own great experiment....
« Reply #202 on: December 28, 2011, 03:33:55 PM »
lol Baz, I told ya about a week before Xmas, mapping went crazy and there were lots of missing triangles around deflector and nacelles, nevertheless thank's for your help and effort :)

UPDATE :

She's ready for trial runs :D

who's up for some testing ? already sent her to Dawg and Centurus.

Offline Toa_Kaita

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Re: My own great experiment....
« Reply #203 on: December 28, 2011, 07:18:37 PM »
Would it be all right if I did a few renders with her? Maybe you can throw one in as a screenshot before release?

Offline Bones

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Re: My own great experiment....
« Reply #204 on: December 28, 2011, 07:33:01 PM »
I can make more than just one picture but those will never be as great as those HE would do ... where's Tally when we need him :D

got those straight from the game


Offline Starforce2

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Re: My own great experiment....
« Reply #205 on: December 28, 2011, 07:58:52 PM »
 :yay: lookin great!
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline Centurus

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Re: My own great experiment....
« Reply #206 on: December 28, 2011, 08:18:19 PM »
Question:

Why does the registry in the last picture look almost holographic?

Offline Centurus

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Re: My own great experiment....
« Reply #207 on: December 28, 2011, 08:20:46 PM »
P.S.

Dawg!!!  You're up!!!  Get your beta team together, and do anything and everything you can to break the ship.  Make sure she's solid.  :-)

Offline Dawg81

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Re: My own great experiment....
« Reply #208 on: December 28, 2011, 08:42:07 PM »
well already had bones adjust the shields and add the turret but need a micro quantum torpedo script/texture anyone know of any i can use?

Offline DMWalsh79

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Re: My own great experiment....
« Reply #209 on: December 28, 2011, 10:08:44 PM »
My apologies for asking something that may have already been asked but... Are those phaser arrays along the edge of the saucer?
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Offline starfox1701

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Re: My own great experiment....
« Reply #210 on: December 28, 2011, 10:25:33 PM »
P.S.

Dawg!!!  You're up!!!  Get your beta team together, and do anything and everything you can to break the ship.  Make sure she's solid.  :-)

 I would bet its the spec map.

My apologies for asking something that may have already been asked but... Are those phaser arrays along the edge of the saucer?

My gut answer is no they are sensor pallets but I can't actually tell from looking.

Offline Captain_D

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Re: My own great experiment....
« Reply #211 on: December 28, 2011, 10:47:02 PM »
Simply outstanding so far on this project, superb detail. :thumbsup:

Love the screeencaps Bones,realy shows her off. Great job. :yay:

Offline Dawg81

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Re: My own great experiment....
« Reply #212 on: December 29, 2011, 12:12:50 AM »
My apologies for asking something that may have already been asked but... Are those phaser arrays along the edge of the saucer?
Those would be sensor arrays on the rim

Offline Bones

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Re: My own great experiment....
« Reply #213 on: December 29, 2011, 03:57:30 AM »
To answer the questions :

1. Registries are not included on specular maps thus the ghostly look to them from certain angles, registries in TMP looked similiar to this.

2. I'm already patching up quantum scripts to include micro quantum torpedo

3. Those dark plates on the rim are sensor palletes, similiar to those on Nebula, Galaxy or Intrepid class

I'm glad you like it guys :)

stay tuned for patched BETA.

UPDATE :

I've beta tested it on a clean KM 2011 install, everything works just fine, all sounds are set, carrier scripts works perfectly, she stores 2 type 6 shuttles, 2 type 9, 2 type 11 and one venture scout in her shuttlebay.

I've put her through 3 rounds of heavy fighting, 1st round with 4 bug ships - won, round 2 with dominion battlecruiser - won with minimal damage, round 3  wih dominion battleship - won with moderate damage :D

after few fights I noticed phasers are easily knocked down after heavy fire but I like that, adds kind of realism :)

Offline Dawg81

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Re: My own great experiment....
« Reply #214 on: December 29, 2011, 12:31:31 PM »
i see u fixed the shuttle bay door black gap pretty just dont forget to pack it in the next beta version. As for me Ive been taking her against the Klingons so far easily took out the kvort today going to test her against the neghvar and vorcha as well as a couple of romulan ships going to be fun and just for kicks i may test her against wileys new galaxy class

Offline Dawg81

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Re: My own great experiment....
« Reply #215 on: December 29, 2011, 12:50:26 PM »
ok well going up against a vorcha i came ot with some damge and a hole on the bow neghvar was easier due to her better turn radius the warbird i took out in my first volley with minor damage thanks to using thruster to weave aroundthe incoming fire. took out a Dom batleship with minor system damage and shields at 80 percent due to beter maneuvering and being able to stay underneath her and thrusters.

Offline Bones

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Re: My own great experiment....
« Reply #216 on: December 29, 2011, 01:28:48 PM »
Ok, here's the deal, while most of the ship is balanced pretty well for a early 25 century vessel, one thing isn't turret, ATM it is scripted with the very same quantum torpedos tht torp launchers are...

We could use different quantums like Dawg suggested or we could pack there something funny :D I've put 20 advanced quantums as a secondary torpedo to the launchers but those could be used to script turret instead.

to avoid overkill I would have to make the turret to fire only 1 torpedo every 20-30 seconds ... maybe even every 10 seconds, afterall these are not all that powerfull ;)

what do you think ?

btw. we're talking about those teal-blue torpedos from my Sobieski and Cortez class ;) would these fit ?

Offline Centurus

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Re: My own great experiment....
« Reply #217 on: December 29, 2011, 03:14:41 PM »
Ideally the turret should be able to fire at least 2-3 micro quantums at a time, but I do like the idea of one torpedo fired every 10-20 seconds, so go for it.  Make sure it has a 180 firing arc, max.

Oh, and someone take the ship against a Sovereign, and see how well she does against the Borg.

Offline Dawg81

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Re: My own great experiment....
« Reply #218 on: December 29, 2011, 07:02:25 PM »
will do i also have a friend thats testing her out tonight and tomorrow so we may get her out for a new years release depending if bcfiles isnt acting up

Offline Centurus

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Re: My own great experiment....
« Reply #219 on: December 29, 2011, 08:45:14 PM »
Question, are there registries on the warp nacelles?  The registries I made had them, but as far as I can see, there aren't any on the in game model.